Hey everyone!
So considering I only got two Mayor of Avabruck promos, I decided to re-think how the promo distribution would be done. On the plus side, I have ten Ludevic's Test Subject promos as well. So here's what we'll do for promo distribution:
1) We won't distribute the promos until after the tournament ends.
2) The top 2 players who did not attend a Pre-Release will each get a Mayor of Avabruck promo.
3) Everyone else will receive Ludevic's Test Subject promos in the order in which they sign up on Saturday while quantities last.
I hated to limit the Mayors this way, but considering I only have 2 I'd rather not just give them out to the fastest 2 people to sign up. Considering their "rarity" (as I usually get at least 5-7 Pre-Release promos), I thought it best to treat them more like prizes.
What does everyone think? Do you think this is a fair way to handle the distribution of such a low-quantity promo?
Tuesday, October 4, 2011
Who's Interested in Post-Release?
Hey everyone!
The Post-Release for Innistrad is coming up soon! But to help get things running smoothly Saturday, I'd like to know about how many people to expect for Saturday. If you're planning on attending, please either post here or send me an E-mail (CardGameNut@gmail.com) and let me know if you and/or any of your friends are planning on attending and how many people to expect from your "group".
Thanks!
The Post-Release for Innistrad is coming up soon! But to help get things running smoothly Saturday, I'd like to know about how many people to expect for Saturday. If you're planning on attending, please either post here or send me an E-mail (CardGameNut@gmail.com) and let me know if you and/or any of your friends are planning on attending and how many people to expect from your "group".
Thanks!
Thursday, September 29, 2011
I Will Not Be At SMM Saturday, October 1st
Hey everyone!
I will not be at league Saturday. Rachel is in charge as far as behavioral issues are concerned. Technically, she always is, but considering I won't be there it's even more important that you follow any instructions she gives. You'll be meeting in the upstairs library; the church will be using the downstairs area for an even they're doing. Everyone have fun and I'll see you for the Post-Release next Saturday, October 8th. :)
I will not be at league Saturday. Rachel is in charge as far as behavioral issues are concerned. Technically, she always is, but considering I won't be there it's even more important that you follow any instructions she gives. You'll be meeting in the upstairs library; the church will be using the downstairs area for an even they're doing. Everyone have fun and I'll see you for the Post-Release next Saturday, October 8th. :)
Wednesday, September 28, 2011
UPDATED: Necessary Policy Document Version 2
I've updated our policy document for the lead-up to the Post-Release next Saturday, October 8th. Please review it and print it off. I'll only have one more adjustment to it that I need to add in but I need to get some opinions on it first (the Draft Pod cutoff).
Let me know what you think.
Thanks!
LINK: https://docs.google.com/document/d/1m5i_x-BI3n78sCbdpwCc6HBAu77uyibTceOyRL-Wprw/edit?hl=en_US (or click on the title of this post)
Let me know what you think.
Thanks!
LINK: https://docs.google.com/document/d/1m5i_x-BI3n78sCbdpwCc6HBAu77uyibTceOyRL-Wprw/edit?hl=en_US (or click on the title of this post)
Tuesday, September 20, 2011
POLL: Draft Pod Cutoff Number
Hey guys!
I was wondering what you all felt would be a good number of people to start making draft pod cutoffs (that is, when we reach X number of people we'll add another drafting circle rather than expanding the current one(s)). I've also posted this on Facebook, so if you respond there you don't need to do anything else.
I figured 8 people (then no pod is above 8 people max), I've heard 12 a couple times, and I've also heard "TO's discretion." But I'd like to have a policy ready so we'll know what to expect for any draft.
Let me know in the comments below, on Facebook, or E-mail me at CardGameNut@gmail.com.
Thanks! :)
I was wondering what you all felt would be a good number of people to start making draft pod cutoffs (that is, when we reach X number of people we'll add another drafting circle rather than expanding the current one(s)). I've also posted this on Facebook, so if you respond there you don't need to do anything else.
I figured 8 people (then no pod is above 8 people max), I've heard 12 a couple times, and I've also heard "TO's discretion." But I'd like to have a policy ready so we'll know what to expect for any draft.
Let me know in the comments below, on Facebook, or E-mail me at CardGameNut@gmail.com.
Thanks! :)
October Banned/Restricted List Update: Heavy Hits for Blue and Modern
(The following information is from this article detaliing the Banned/Restricted List Changes and this forum post on MTGCommander.net)
Hey all!
Today's another Banned/Restricted announcement, this time a normally scheduled one. All normaly Banned/Restricted updates happen on the 20th of ever 3rd month (so there are 4 regularly scheduled updates in a year). This is the first Banned/Restricted announcement since Jace, the Mind Sculptor got banned in Standard, Stoneforge got semi-banned in Standard, and the Modern official Banned list was released.
And today sees more changes than are normally seen out of a Banned/Restricted Update. Let me put it this way...the only formats NOT hit seemed to be Scars of Mirrodin block and Standard. Everything else that has sanctioned play at least once a year got a Banned/Restricted List update.
So let's go ahead and get started off with the first rotating format to get updates...EXTENDED!
Extended Ban List Update
NEWLY BANNED:
Jace, the Mind Sculptor
Mental Misstep
Ponder
Preordain
Stoneforge Mystic
REASON: Basically, every card banned here was a big player in too many successful decks over the last 3 years in Standard. Players seemed to complain about how the format was shaping up, so these new bans are a means to help revitalize interest in Extended.
NOTE: There is no partial banning of Stoneforge Mystic. She is completely banned in Extended.
Now let's move on to our most recent Eternal format, MODERN!
Modern Ban List Update
NEWLY BANNED:
Blazing Shoal
Cloudpost
Green Sun's Zenith
Ponder
Preordain
Rite of Flame
REASONS:
Blazing Shoal delivered too consistent of a quick kill: Turn 1-2, throw out Blighted Agent or Inkmoth Nexus, Turn 2-3 cast Blazing Shoal and ditch a Dragonstorm/Reaper King/Progenitus to get lethal Infect damage.
Cloudpost was dominating, allowing very quick mana acceleration in combination with Vesuva and Glimmerpost. Supposedly, these decks could hit 15 mana by Turn 4. This was deemed unhealthy.
Green Sun's Zenith: Early or late game, it's just too efficient at what it does. It can either act as early mana acceleration by getting a Dryad Arbor or get a late-game beater like Primeval Titan. It was getting to a point where all Green decks were going the Green Sun's Zenith route and no other way.
Ponder and Preordain: Like Brainstorm and Ponder in Vintage, they're too good at what they do. In some combo decks, it became too easy to find combo pieces...just like Brainstorm.
Rite of Flame: Combo enabler that was seen way to often. One of the highest finishing decks at the latest Pro Tour won 9 out of 10 games with it and the games ended VERY quickly.
Next up, we're moving to the more restrictive format...LEGACY!
Legacy Ban List Update
NEWLY BANNED:
Mental Misstep
REASON: Mental Misstep was a mistake...a BAD mistake. Printed to help non-blue decks have access to a Force of Will-type card, instead blue deck adopted Mental Misstep ALONGSIDE Force of Will. What happened to the Legacy metagame was exactly the opposite of what they intended. They planned to ban the card if the results were poor, and, well, they were.
So congratulations! Unless you're playing Standard, Scars of Mirrodin block constructed, or Vintage, you have no opportunity to play Mental Misstep.
And almost finally, we get some good news with an unrestriction in the most open format for legalities, VINTAGE!
Vintage Restricted List Update
NEWLY RESTRICTED:
None
NEWLY UNRESTRICTED (4-of):
Fact or Fiction
REASON: Fact or Fiction was powerful long ago, and the time seems to have come to unban it and see if it's as big a powerhouse now as it was then. This goes along with unbannings like Grim Monolith and Time Spiral in Legacy where each proved to be not overpowered in the present day.
ULTIMATELY LASTLY AND FINALLY...finally (:p)...we have a COMMANDER update with one unbanning and 1 banning as a Commander.
Commander Ban List Update
UNBANNED:
Lion's Eye Diamond
BANNED AS A COMMANDER (still okay in the other 99 cards of your deck):
Erayo, Soratami Ascendant
BANNED:
Shahrazad
REASONS
Lion's Eye Diamond: Sheldon Menery, basically the internet leader for EDH, and his rules committee feel that while Lion's Eye Diamond COULD have potential issues, the benefits of letting newer players explore "non-scummy" ways to use it seems to be worth unbanning. Or something like that? But they'll keep a close eye on it and see if it ends up hurting the format.
Shahrazad: Meant to let newer players have some fun with subgames, the rules committee was finding that people were building Shahrazad-based decks just to annoy players. That's never good for the game. Whatever exception allowed Shahrazad to be played was removed and it's not completely banned.
Erayo, Soratami Ascendant as a Commander: Simply put, he effectively ends games as soon as he hits the board. Sheldon and the rules committee don't like Commanders that do that. Players learn the hard way that, unless they have a very narrow set of answers, they can't deal with Erayo once it flips.
All of these changes except Commander take effect on October 1st, so enjoy your Ponders, Preordains, Mental Misstepts, and Rite of Flames a little while longer. For Commander, the changes are immediate, as best I can tell.
That is all for tonight. Comments? Suggestions? Feel free to post here. :)
Hey all!
Today's another Banned/Restricted announcement, this time a normally scheduled one. All normaly Banned/Restricted updates happen on the 20th of ever 3rd month (so there are 4 regularly scheduled updates in a year). This is the first Banned/Restricted announcement since Jace, the Mind Sculptor got banned in Standard, Stoneforge got semi-banned in Standard, and the Modern official Banned list was released.
And today sees more changes than are normally seen out of a Banned/Restricted Update. Let me put it this way...the only formats NOT hit seemed to be Scars of Mirrodin block and Standard. Everything else that has sanctioned play at least once a year got a Banned/Restricted List update.
So let's go ahead and get started off with the first rotating format to get updates...EXTENDED!
Extended Ban List Update
NEWLY BANNED:
Jace, the Mind Sculptor
Mental Misstep
Ponder
Preordain
Stoneforge Mystic
REASON: Basically, every card banned here was a big player in too many successful decks over the last 3 years in Standard. Players seemed to complain about how the format was shaping up, so these new bans are a means to help revitalize interest in Extended.
NOTE: There is no partial banning of Stoneforge Mystic. She is completely banned in Extended.
Now let's move on to our most recent Eternal format, MODERN!
Modern Ban List Update
NEWLY BANNED:
Blazing Shoal
Cloudpost
Green Sun's Zenith
Ponder
Preordain
Rite of Flame
REASONS:
Blazing Shoal delivered too consistent of a quick kill: Turn 1-2, throw out Blighted Agent or Inkmoth Nexus, Turn 2-3 cast Blazing Shoal and ditch a Dragonstorm/Reaper King/Progenitus to get lethal Infect damage.
Cloudpost was dominating, allowing very quick mana acceleration in combination with Vesuva and Glimmerpost. Supposedly, these decks could hit 15 mana by Turn 4. This was deemed unhealthy.
Green Sun's Zenith: Early or late game, it's just too efficient at what it does. It can either act as early mana acceleration by getting a Dryad Arbor or get a late-game beater like Primeval Titan. It was getting to a point where all Green decks were going the Green Sun's Zenith route and no other way.
Ponder and Preordain: Like Brainstorm and Ponder in Vintage, they're too good at what they do. In some combo decks, it became too easy to find combo pieces...just like Brainstorm.
Rite of Flame: Combo enabler that was seen way to often. One of the highest finishing decks at the latest Pro Tour won 9 out of 10 games with it and the games ended VERY quickly.
Next up, we're moving to the more restrictive format...LEGACY!
Legacy Ban List Update
NEWLY BANNED:
Mental Misstep
REASON: Mental Misstep was a mistake...a BAD mistake. Printed to help non-blue decks have access to a Force of Will-type card, instead blue deck adopted Mental Misstep ALONGSIDE Force of Will. What happened to the Legacy metagame was exactly the opposite of what they intended. They planned to ban the card if the results were poor, and, well, they were.
So congratulations! Unless you're playing Standard, Scars of Mirrodin block constructed, or Vintage, you have no opportunity to play Mental Misstep.
And almost finally, we get some good news with an unrestriction in the most open format for legalities, VINTAGE!
Vintage Restricted List Update
NEWLY RESTRICTED:
None
NEWLY UNRESTRICTED (4-of):
Fact or Fiction
REASON: Fact or Fiction was powerful long ago, and the time seems to have come to unban it and see if it's as big a powerhouse now as it was then. This goes along with unbannings like Grim Monolith and Time Spiral in Legacy where each proved to be not overpowered in the present day.
ULTIMATELY LASTLY AND FINALLY...finally (:p)...we have a COMMANDER update with one unbanning and 1 banning as a Commander.
Commander Ban List Update
UNBANNED:
Lion's Eye Diamond
BANNED AS A COMMANDER (still okay in the other 99 cards of your deck):
Erayo, Soratami Ascendant
BANNED:
Shahrazad
REASONS
Lion's Eye Diamond: Sheldon Menery, basically the internet leader for EDH, and his rules committee feel that while Lion's Eye Diamond COULD have potential issues, the benefits of letting newer players explore "non-scummy" ways to use it seems to be worth unbanning. Or something like that? But they'll keep a close eye on it and see if it ends up hurting the format.
Shahrazad: Meant to let newer players have some fun with subgames, the rules committee was finding that people were building Shahrazad-based decks just to annoy players. That's never good for the game. Whatever exception allowed Shahrazad to be played was removed and it's not completely banned.
Erayo, Soratami Ascendant as a Commander: Simply put, he effectively ends games as soon as he hits the board. Sheldon and the rules committee don't like Commanders that do that. Players learn the hard way that, unless they have a very narrow set of answers, they can't deal with Erayo once it flips.
All of these changes except Commander take effect on October 1st, so enjoy your Ponders, Preordains, Mental Misstepts, and Rite of Flames a little while longer. For Commander, the changes are immediate, as best I can tell.
That is all for tonight. Comments? Suggestions? Feel free to post here. :)
Friday, September 16, 2011
Innistrad Post-Release October 8th! Details Here
Hey guys!
We're coming up on yet another new set. I can't believe how fast these things fly! But that's okay. It's just more Magic fun and goodness we get to have, right?
INNISTRAD POST-RELEASE TOURNAMENT
WHEN: Saturday, October 8th.
START TIME: 10:30 for announcements, 10:45 for actual drafting.
NEW: I will take Pre-Registrations for the Post-Release. You do not have to pre-pay. This will help me determine how many people I can expect and plan out how the day will go roughly. Also, if you are Pre-Registered and running late due to traffic or unforseen circumstances, contact me and I might be able to extend the start time by a few minutes to allow you time to get here.
FORMAT: Innistrad Draft utilizing 3 packs of the new set Innistrad.
DRAFTING RULES: When you open a pack, write down any and all Rares and Foils you see in your pack. Then, pick one card and pass the rest to your left. Once everyone is done picking a card, reach for the next pack coming around, pick a card, and pass to the left again. Do this until everyone has 14 cards (I'll explain this later). Then, after everyone's had a few moments to review what they picked, do the same process for the second pack but pass to the right this time. Finally, open the 3rd pack and repeat the process, going back to the left for this final pack.
DRAFTING PODS: Should we have 9 or fewer people in the tournament, we will put everyone into a single "draft pod", or circle of people drafting. At 10-18 people, we will do 2 pods of ~5-9 people each (depending on what half of our total attendance is), and so on.
DECK CONSTRUCTION: You will build a minimum 40-card deck utilizing the cards you drafted PLUS any basic lands you may need. We will provide basic lands.
NOTE: In Limited-type events, you are not limited by the "4-of maximum" rule. If you draft 8 copies of a card you really like and want to use all 8, nothing's stopping you from using all 8 in your main deck.
PRIZES:
1) While supplies last, everyone will receive...
A) Mayor of Avabruck/Howlpack Alpha Double-Faced Card Pre-Release Promo
B) Ludevic's Test Subject/Ludevic's Abomination Double-Faced Card Release Promo
So new or returning players may be wondering "wait...Double-Faced Cards? What in the world??" Yes, you read that right. Double-Faced Cards are cards that are useable on either side of a Magic card, thus they don't have a traditional Magic: The Gathering card back. It's an experiment from Wizards of the Coast to try and make Werewolves, Vampires, and other horror tribes feel the way you'd expect them to: small and innocuous at first, but when the moon rises they turn into fierce creatures!
You can read the rules on Double-Faced Cards here: Double-Faced Rules from Wizards of the Coast. As well, I'll go over all this before the draft starts.
2) In addition, depending on how many people sign up, I may give out 1-3 booster packs as prizes to the top couple of players.
3) In addition, everyone gets to reserve 1 (one) Rare/Mythic Rare or foil card from the packs they open themselves.
Example: You open pack 1 and get a Rooftop Storm (a Rare). After all the cards are drafted from the first pack, you open the second pack and get a Garruk Relentless/Garruk, the Veil-Cursed double-faced card (a Mythic Rare). After the second pack is completely drafted and you open the 3rd pack, you see a Sulfur Falls (a Rare) and a foil Traben Sentry/Thraben Militia (a Common). You may choose only from among those 4 cards which 1 (one) you want to keep without worrying about it going into the prize pool.
NOTE: You may wait to see what all goes into the prize pool before deciding if you want to reserve a card.
4) Further in addition, after the tournament is over, all players will put all Rares/Mythic Rares and foils into a big prize pool (except for the ones that were reserved). We may also add the contents of an opened Innistrad pack to the pile if money allows. Starting in finishing order, anyone who did not reserve a card from their packs will choose one card that's left and take it. The process continues down the finishing order until everyone has 1 (one) card. Then, starting back in finishing order and going until all cards are taken, each player will take 1 (one) card at a time.
INNISTRAD-SPECIFIC ISSUES
Because of Double-Faced Cards and their Checklist Cards, we will modify a few things about the drafting procedure based on the nature of such cards.
A) Exclusion of Basic Lands from Packs: Because Checklist Cards take the place of Basic Lands, we will for the first time in SMM history exclude the Basic Land from packs. The Checklist Card, used essentially as a legal proxy for Double-Faced Cards, are not playable in and of themselves so must be removed. And since they take the place of Basic Land cards in 75% of Innistrad packs, I figure the fairest thing to do is to not only knock the Checklist Cards out of the pack but also the Basic Lands so that everyone has 14 cards with which to start drafting in their pack.
B) Distribution of Checklist Cards: This will depend entirely on how many Double-Faced Cards some people drafted into their main deck. Because there's 1 Double-Faced Card per pack but not necessarily 1 Checklist Card per pack, we may have to ration everyone to a certain number of Checklist Cards. I will give first priority on Checklist Cards to those who are not using opaque sleeves, then anyone else who wants to use Checklist Cards in place of their Double-Faced Cards will be able to while the Checklist Cards last.
C) Double-Faced Cards Themselves: Wizards of the Coast had a policy ready to go...then tweaked it last night. Here's the rules for drafting with Double-Faced Cards in general:
1) Every pack has 1 (one) Double-Faced Card, so everyone will have to draft with them.
2) While the card is in the pack, you may attempt to conceal it as best as you can.
3) Changed from previous Wizards of the Coats policy: If you pick a Double-Faced Card, it goes on top of your draft pile and cannot be concealed until you pick another card and put it on top of the Double-Faced Card.
4) If you are not using opaque sleeves, be sure to let me know so I can give you first priority on Checklist Cards. Then, as supplies from the packs last, it's first-come first-served on Checklist Cards. Finally, I'll have some available for $.05 each if we run out of the ones from the packs.
If you have any other questions or any concerns or suggestions, feel free to comment or E-mail me at CardGameNut@gmail.com
We hope to see you on the 8th! :)
We're coming up on yet another new set. I can't believe how fast these things fly! But that's okay. It's just more Magic fun and goodness we get to have, right?
INNISTRAD POST-RELEASE TOURNAMENT
WHEN: Saturday, October 8th.
START TIME: 10:30 for announcements, 10:45 for actual drafting.
NEW: I will take Pre-Registrations for the Post-Release. You do not have to pre-pay. This will help me determine how many people I can expect and plan out how the day will go roughly. Also, if you are Pre-Registered and running late due to traffic or unforseen circumstances, contact me and I might be able to extend the start time by a few minutes to allow you time to get here.
FORMAT: Innistrad Draft utilizing 3 packs of the new set Innistrad.
DRAFTING RULES: When you open a pack, write down any and all Rares and Foils you see in your pack. Then, pick one card and pass the rest to your left. Once everyone is done picking a card, reach for the next pack coming around, pick a card, and pass to the left again. Do this until everyone has 14 cards (I'll explain this later). Then, after everyone's had a few moments to review what they picked, do the same process for the second pack but pass to the right this time. Finally, open the 3rd pack and repeat the process, going back to the left for this final pack.
DRAFTING PODS: Should we have 9 or fewer people in the tournament, we will put everyone into a single "draft pod", or circle of people drafting. At 10-18 people, we will do 2 pods of ~5-9 people each (depending on what half of our total attendance is), and so on.
DECK CONSTRUCTION: You will build a minimum 40-card deck utilizing the cards you drafted PLUS any basic lands you may need. We will provide basic lands.
NOTE: In Limited-type events, you are not limited by the "4-of maximum" rule. If you draft 8 copies of a card you really like and want to use all 8, nothing's stopping you from using all 8 in your main deck.
PRIZES:
1) While supplies last, everyone will receive...
A) Mayor of Avabruck/Howlpack Alpha Double-Faced Card Pre-Release Promo
![]() |
| Both Images from Epic Puzzles & Games |
B) Ludevic's Test Subject/Ludevic's Abomination Double-Faced Card Release Promo
![]() |
| Images from Epic Puzzles & Games |
You can read the rules on Double-Faced Cards here: Double-Faced Rules from Wizards of the Coast. As well, I'll go over all this before the draft starts.
2) In addition, depending on how many people sign up, I may give out 1-3 booster packs as prizes to the top couple of players.
3) In addition, everyone gets to reserve 1 (one) Rare/Mythic Rare or foil card from the packs they open themselves.
Example: You open pack 1 and get a Rooftop Storm (a Rare). After all the cards are drafted from the first pack, you open the second pack and get a Garruk Relentless/Garruk, the Veil-Cursed double-faced card (a Mythic Rare). After the second pack is completely drafted and you open the 3rd pack, you see a Sulfur Falls (a Rare) and a foil Traben Sentry/Thraben Militia (a Common). You may choose only from among those 4 cards which 1 (one) you want to keep without worrying about it going into the prize pool.
NOTE: You may wait to see what all goes into the prize pool before deciding if you want to reserve a card.
4) Further in addition, after the tournament is over, all players will put all Rares/Mythic Rares and foils into a big prize pool (except for the ones that were reserved). We may also add the contents of an opened Innistrad pack to the pile if money allows. Starting in finishing order, anyone who did not reserve a card from their packs will choose one card that's left and take it. The process continues down the finishing order until everyone has 1 (one) card. Then, starting back in finishing order and going until all cards are taken, each player will take 1 (one) card at a time.
INNISTRAD-SPECIFIC ISSUES
Because of Double-Faced Cards and their Checklist Cards, we will modify a few things about the drafting procedure based on the nature of such cards.
A) Exclusion of Basic Lands from Packs: Because Checklist Cards take the place of Basic Lands, we will for the first time in SMM history exclude the Basic Land from packs. The Checklist Card, used essentially as a legal proxy for Double-Faced Cards, are not playable in and of themselves so must be removed. And since they take the place of Basic Land cards in 75% of Innistrad packs, I figure the fairest thing to do is to not only knock the Checklist Cards out of the pack but also the Basic Lands so that everyone has 14 cards with which to start drafting in their pack.
B) Distribution of Checklist Cards: This will depend entirely on how many Double-Faced Cards some people drafted into their main deck. Because there's 1 Double-Faced Card per pack but not necessarily 1 Checklist Card per pack, we may have to ration everyone to a certain number of Checklist Cards. I will give first priority on Checklist Cards to those who are not using opaque sleeves, then anyone else who wants to use Checklist Cards in place of their Double-Faced Cards will be able to while the Checklist Cards last.
C) Double-Faced Cards Themselves: Wizards of the Coast had a policy ready to go...then tweaked it last night. Here's the rules for drafting with Double-Faced Cards in general:
1) Every pack has 1 (one) Double-Faced Card, so everyone will have to draft with them.
2) While the card is in the pack, you may attempt to conceal it as best as you can.
3) Changed from previous Wizards of the Coats policy: If you pick a Double-Faced Card, it goes on top of your draft pile and cannot be concealed until you pick another card and put it on top of the Double-Faced Card.
4) If you are not using opaque sleeves, be sure to let me know so I can give you first priority on Checklist Cards. Then, as supplies from the packs last, it's first-come first-served on Checklist Cards. Finally, I'll have some available for $.05 each if we run out of the ones from the packs.
If you have any other questions or any concerns or suggestions, feel free to comment or E-mail me at CardGameNut@gmail.com
We hope to see you on the 8th! :)
Labels:
INN Post-Release,
Innistrad,
ISD Post-Release,
Post-Release
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