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We're a local unofficial Magic gathering group in Hixson, TN.

Thursday, September 8, 2011

NEW and IMPORTANT: Policy Document for SMM Effective 9/10

Hello everyone!

Since some major confusion during a tournament that was run while I could not be in attendance, it became clear that a policy document of some kind was needed so that everyone knows what everyone's roles and expectations are at SMM.

So if you follow the link in the headline of this blog post or just click right here, you will see Version 1 of the SMM Policy Document.

Outlined in this policy document are, in general:
1) "Chain of Command": Who's in charge of disciplinary actions, Tournament Organizer chain of command, Judge/Rules Manager chain, and Socrekeeper chain.

2) "General Expecations at Saturday Morning Magic (SMM)": This outlines the expectations of you, the player, at all times and specifically during games.

3) "Tournament Policies: Introduction": This basically lays the groundwork for the policies guiding the Tournament Organizer.

4) "Tournament Policies: Specifics": Start Times, Formats, Overtime rules, Types of Tournaments, Rules Questions, and Penalties are all covered here. NOTE: A section on prizes is missing. For the moment, this is at TO's discretion.



This policy is to go into effect this Saturday, 9/10. Of course, with all new policies it'll take us a while to get acclimated to the changes so I don't expect perfect adherence the first few times out. Please work on things that are mentioned in this document with which you know you will have problems.

If you have any questions, feel free to ask.

Preston

Wednesday, September 7, 2011

New Modern Tech from Pro Tour Philadelphia

The first official Modern tournament has come and gone, and already there's one HUGE obstacle to playing in the format.

You've gotta get around Combo decks in order to have a chance.

Yes, Pro Tour Philadelphia featured a metagame very short on Control, very high on Combo, and few aggressive decks to be seen.

That's not to say combo didn't attack. By all means, the combo decks I saw must attack to win the game. But that's usually for a one-hit kill. Opponents usually concede if they have no answers to the combo as it's being played.

That said, what may or may not reach the top of the value charts after Pro Tour - Philadelphia?

1) Shadowmoor/Eventide "Filter Lands"
These innocuous lands were seen in some of the big combo decks, including the one that ended up taking the Championship title for the Pro Tour. Splinter Twin seems to run not only the Ravnica shock land Steam Vents but also Cascade Bluffs, the U/R "Filter Land" that lets you turn a Blue or Red mana into 2 Reds, 2 Blues, or 1 of each.

However, some of the others have been going up too without notice. Sunken Ruins (U/B) is up to nearly $7. Cascade Bluffs (U/R) is at $9. Fetid Heath is at $7, while Flooded Grove is around $6. If you can find these kinds of lands cheap, I'd suggest you pick them up, because in place of actual Ravnica Shock Lands these are the next best thing.

Keep an eye on him and some of his friends. Ravnica shocklands aren't cheap anymore. ;)
2) Blazing Shoal and Disrupting Shoal
Anyone remember a cycle of Instants from Betrayers of Kamigawa that let you pay X plus 2 of a certain color or exile a card in your hand with converted mana cost X in order to get some potentially large benefit? Like Nourishing Shoal was either XGG or exile a green card from your hand with converted mana cost X in order to gain X life.

It seems the 2 big ones now thanks to Modern are Blazing Shoal and Disrupting Shoal, the Red and Blue Shoals.


Sensing a Theme Yet? Well, R U? ;)
So you're wondering "Okay, I can see the filter lands since they're an alternative to Ravnica lands and aren't as bad as the original Painlands. But how in the WORLD did these pop up!?"

Blazing Shoal is actually found in a U/R Infect deck, utilizing Blighted Agent as the Poison dealer of choice.

"Wait...I still don't get it. So you pitch, what, a Searing Wind? Seems a bit slow to me."

Well, first of all, remember you have 4x Ponders, 4x Preordains, and 4x Slight of Hands you could use for extremely cheap Sensei's Divining Top-type of effects.

But then you also have Summoner's Pact.

"Okay, I'm lost. Just spell it out."

Okay. Look at Reaper King and Progenitus. What do they both have in common? They're Green creatures and can be searched for by Summoner's Pact, and they're Red cards to be pitched with Blazing Shoal.

Get it now? :) :)

So anything that's associated with this form of the combo deck is probably on the rise. Right now Blazing Shoal can't be had at retailers for less than $13 before shipping while Disrupting Shoal and Summoner's Pact are around $8 each.

Will the bubble on them burst? We'll see...

3) Bridge From Below
Dredge may be dead due to some of the Modern bannings, but that's not stopping people from speculating on Bridge from Below.


Innistrad seems to be providing a viable self-Mill strategy. If that strategy works just as well as Dredging in Legacy, expect Bridge from Below to possibly maintain its currently $18+ value. However, this is purely speculative, in my humble opinion. There have been no tournament results I've seen suggesting that Bridge from Below got another lease on life thanks to Modern. Back on life support? Maybe. But as a competitive strategy? Only Innistrad will tell for the near future.

4) Kiki-Jiki, Mirror Breaker
By now you know about the Standard combo involving Splinter Twin and Deceiver Exarch. It was born out of the Kiki-Jiki, Mirror Breaker and Pestermite combo.

So what would be better than either combo?

Try BOTH in the same deck.

I don't know if anyone was expecting Splinter Twin's father to show up in Modern.

The deck that won Pro Tour Philadelphia featured 2 Kiki-Jikis along with 4 Splinter Twins to copy either infinite Pestermites or infinite Deceiver Exarchs. Kiki-Jiki wasn't the main plan, he was actually the backup and there for redundancy (what's better than 4 Splinter Twins? How about "6"?)

Kiki-Jiki is around $8 right now, but if Control doesn't come back after a ban list update I wouldn't be surprised to see him higher.

5) Storm and Through the Breach Combos
Remember the days of Dragonstorm? Of a player trying to use Ignite Memories, like, 7 times to kill their opponent off just to wind up just short of the goal?

Anyone remember an attempted Legacy deck that tried to use Through the Breach combined with Protean Hulk to pull out 3-4 Hedron Crabs, 1-2 Sakura Tribe-Elders, and a few Dryad Arbors to mill your opponent down to 0?

Both are back with a vengeance. :)

Have any Rite of Flame? You're looking at a $2.50 or so CommonSeething Song? Working on $1. Desperate Ritual? $.50, and I wouldn't be surprised to see $1 if either of these decks stays hot in Modern.

On the storm side, you're seeing a pairing up of Grapeshot and Pyromancer's Swath or Empty the Warrens with Pyromancer's Ascension. The Swath is running around $4 now, while Pyromancer's Ascension hasn't come much above its $2 Standard format price. Grapeshot and Empty the Warrens are so easy to get they're still just regular Commons.

The BIG winner on price gains, though, is Through the Breach.

WINNER: Sleeper Hit of Modern

Through the Breach has seen a radical price hike. Once a dollar bin Rare from Champions of Kamigawa, now it's a legitimate force in the Modern metagame.

Is it being used with Protean Hulk? Possibly. But that wasn't the focus.

How about getting some cheap Eldrazi Titans or 3 Beast Withins on a creature?

Of course, this deck is Blue/Red, so it gets some help from another friend in Champions of KamigawaPeer Through Depths, giving Through the Breach upwards of 16 spells to dig for the right combination of cards.


Other cards that could have been mentioned were left out because they'd already gained so much and will most likely hold where they are. Noble Hierarch, Vesuva, Ravnica block Shocklands, Vendillion Clique, etc. are some of the most obvious from the announcement, either leading up to it or pretty immediately after the fact.

What do you think? Are there any cards that are undervalued in your opinion? Overvalued? Will the ban list change on the first Banned/Restricted List announcement since Modern became legal? Leave your opinions below. I look forward to seeing them.

Tuesday, September 6, 2011

Organized Play Changes: Planeswalker Points!

One of the most significant changes in the history of the DCI has come around today. The change affects how points are awarded for playing in sanctioned tournaments.

Before, the DCI granted or took away points based on wins and losses in tournaments, and those gains or losses were relative to the ranking of the person you were playing. If you played a lower-ranked player and lost a match, your loss would be small compared to if you faced someone a lot higher in the rankings, for example.

This led some pros to hit a certain threshold of points and "sit on them" in order to qualify for certain tournaments. "What's the point in playing," they'd say, "if we can lose our byes by having bad rounds in relatively small events?"

Today, that all changes.

The DCI has put together a new points system for Magic called "Planeswalker Points."

This is the gist of how it works (and the article is linked in the title of this post): Players will receive points not only for their match records in tournaments, but also just for attending. And the bright part of this system is NO POINTS CAN BE LOST FOR MATCH LOSSES.


That's right! The system does NOT penalize you for losing in Magic.

Players will automatically get points just for attending a tournament. Casual events (which have no specific tie-in like FNM, Grand Prix, etc.) will net a player 1 point just for playing and will not have math records affect their total in any way (so wins are just as good as losses as they're both worth 0 Planeswalker Points at Casual events).

At competitive events, the attendance points are based on how many people play. The more that play in the event, the more points you get just for playing! Match wins then award 3 points toward your Planeswalker Points, Ties award 1, and Losses 0.

Planeswalker Points will be divided into a few categories like Lifetime Points, Competitive Total, and Friday Night Magic Total. Byes and other rewards will be available from time to time depending on the category. For example, Grand Prixs will be divided into seasons now, and having a certain Competitive Total for a season gives you a certain amount of Byes for Grand Prixs in that season!

Competitive Events will have Multipliers built in to help raise your total quickly. For example, let's say after all your matches and attendance points at Grand Prix - MakeUpaCity, you earn 100 points. Grand Prixs have a multiplier of x8, so you earned 800 points!

What does this mean for the Pro Tour, then?

Grand Prixs will no longer directly offer invites into the Pro Tour. But because of their Multiplier values, attending them is strongly recommended to quickly raise your Competitive and Lifetime Points rating so you can play in the now-Invite Only Pro Tours.

I know this can all be confusing. I wanted to get this out as fast as I could. For more information, click the link on this headline.

Questions? Comments? Feel free to post below! :)

Wednesday, August 31, 2011

Going Forward with Reverse Modern. Feedback Needed.

After some thinking about running Reverse Modern a week from this upcoming Saturday, I've decided to go ahead and run it.

However, I'll need some feedback. I had a few issues with people saying they didn't like the idea of the format, but I don't know what's wrong with it inherently. I'm not the DCI or WotC. Formats I think up may not be fully thought out. That's why I need input and advice to help make any format we try the most successful it can be.

I do know we'll do the following:

1) Reverse Modern will allow only those cards originally printed before the current card frames existed (so anything before Mirrodin and 8th Edition)

2) You may use any version of card that was originally printed in the older frames (so a M12 Birds of Paradise is just as legal as an Alpha one).

3) Ban list currently is following the Legacy ban list. Any input into additions is greatly appreciated.

4) Despite what I originally posted, I'm stripping any bonuses for using exclusively older cards. This seemed to be a point of contention when the issue came up, so I'll heed the feedback and will give no bonuses. That way an M12 Birds of Paradise, for example, means exactly the same as an Alpha one, for example.

5) Entry Fee is $2. The prizes will come from leftover promos, leftover April Charity Tournament prizes, and a prize pack split of however many packs the entry fee will buy from M12.

6) Minimum entry level is 3 people. The tournament style will be swiss in the sense that everyone will play each other one time before either ending the tournament or cutting to the finals/semi-finals (as time allows).


Is there any feedback anyone could provide to help make this format enjoyable? I appreciate any insights.

Sunday, August 28, 2011

Some Updates on Double-Faced Cards and Checklist Cards

Hey guys!
  I don't know if you've quite absorbed the Double-Faced Card (DFC) stuff from last night yet. If you haven't, be sure to read the post right below this one.

  Now, since last night a few clarifications have come up as to how often Checklist Cards will come out of packs and how Double-Faced Cards will be treated in gameplay and tournaments. I have no links for this stuff, unfortunately, but I'm sure once the set is released more of it will be officially posted.

1) (At least?) One Double-Faced Card will be in each Innistrad pack.
  One of the questions that came up overnight was due to the fact that Double-Faced Cards are in a way open information and that a player is not required to hide any facet of it.

  So the question came up, "Then how do you overcome some of the inherent disadvantages in drafting?" One of those disadvantages came as this: "If I and 2 others open a pack and have a Double-Faced Card, while 5 others at my Pod don't, that gives those 5 a HUGE advantage, doesn't it?"

  Some of that disadvantage was offset by the (extended) ruling that you CAN hide your Double-Faced Card using reasonable methods. But the fact that you're going to extra lengths just to hide a card shows you're looking at a Double-Faced Card.

  Well, now everyone at the table will be hiding cards. For Innistrad (and I presume the rest of the block), everyone who opens packs will have at least one Double-Faced Card. That way everyone will be scurrying to find a way to hide their card, so just doing that doesn't tip off anyone.



2) Converted Mana Costs of Night Side Up Cards
  Someone gets a Mayor of Avabruck (casting cost 1G) out and it has transformed into Howlpack Alpha. You get an Engineered Explosives sitting with 2 charge counters on it.

  Question: Can you use the Engineered Explosives to destroy the Howlpack Alpha?

  Answer: NO!!!

  Matt Tabak, head of the rulings side of Magic, posted on Twitter that the Converted Mana Cost of a Double-Faced Card showing the Dark part is 0.

  So by extension, this means if you wanna get rid of Howlpack Alpha by way of Engineered Explosives, you'll have to force it to transform back into Mayor of Avabruck and then use the Explosives.

3) Face-Down Double-Faced Cards?
  A question came up about how Ixidron would work with Double-Faced Cards.

  The answer: It doesn't. Double-Faced Cards have no "face-down" side. Both parts of the card are considered to be face-up at all times, thus they can never be turned face-down.


  This also means you can't use Illusionary Mask with Double-Faced Cards either.

  "What about using Checklist Cards?" Checklist Cards are effectively legal proxies. They behave exactly the same as any Double-Faced Card. So, while that idea is clever, it won't work.



4) Checklist Card Frequency
  Another issue that came up was this: "So we can use Checklist Cards if we're not using opaque sleeves or just prefer all our cards to have the regular card backing. But how often will I come across these in packs?"

  The answer came from Mark Rosewater on Twitter. Roughly 3/4ths (75%) of Innistrad packs will have a Checklist Card in place of the land for the pack.


Does this mean the Checklist Card is a draftable card? I don't know. What I'd assume is we'd start putting Checklist Cards and land cards in with the Tokens/Tips & Tricks when we draft. We'd have to ditch the Checklist Cards because they have no value unless you're using them in place of a Double-Faced Card. At that point, they're not additional cards for your decks but rather more like proxies. Then, to even out the pack count for everyone, since Checklist Cards take the place of Innistrad basic land cards we'd probably just also ditch the basic land for Innistrad block only.

Of course, more official details will come as to how to deal with drafting and what to do with the Checklist Cards. I'm just speculating on how I'd expect things to go.


What do you think? Do you like Double-Faced Cards from a casual perspective? Tournament perspective? In general? How about these new rules about them?

The Big Mystery of Innistrad: Day/Night Mechanic EXPLAINED!

(All information comes from here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/157b)

A funny thing happened a few days ago. A promo image came up on MTGSalvation.com, seemingly showing two sides of the same creature.

Image from MTGSalvation.com Forums
It looks like this is a Mayor of Avabruck that can somehow become Howlpack Alpha. Notice the "3/3" and the arrow-like direction signaler pointing to the right side of the card. One part of the card appears to have a sun symbol and the other a moon symbol, seemingly depicting a Day and Night side.

"Wait...what does this mean?" people asked. They examined the card picture. "It's gotta be 2 sides of the same creature. I wonder how they'll pull that off..."

"Are we sure it's the same creature and not 2 different cards?" Answer: "It's 193a for the Mayor side and 193b for the Howlpack side."

"Maybe they'll use tokens for the Night side?" "Maybe they'll put the Night side on the back of the card's Day side." "Fools! They never printed an alternate card back BECAUSE of problems playing with different card backs."


Well...tonight we got our answer.

It's PAX Prime this weekend, and since at least last year Wizards of the Coast throws a party to celebrate the upcoming new set.

They revealed 3 Night/Day cards...but didn't reveal HOW they'd work.

Then we got our answer at Midnight.

DAY/NIGHT MECHANIC RULES


1) The Basics
Day/Night cards will be double-sided cards. That's correct! For the first time in a tournament-legal Magic release, some cards will not have a traditional "Deckmasters" card back.

Day and most Night cards will have a "transform" ability. This will be a condition that, when met, forces you to flip the card from one face to the other.

FOR EXAMPLE...

From MTGSalvation.com
So let's say it's your turn. On your upkeep, you check to see if anyone cast any spells in the previous turn. If they did not, you get to transform (flip over) Gatstaf Shepherd into this...

Image from MTGSalvation.com
So if you can somehow keep your opponent from casting spells, you'll get this guy on your next upkeep. Not bad, eh? 2 mana potentially nets a 3/3 Green Werewolf creature with Intimidate.

"Wait...it's got no mana symbols. Do you know it's green because of the border?"

Nope! There's an official way to tell the color. See the green dot right directly to the left of the word "Creature" in the type line (just below the illustration)? That dot denotes the creature's color(s). So Gatstaf Howler is green because the colored dot next to "Creature" is green, not because the frame is green.

But now we see another Transform Trigger: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler. So on ANY upkeep, if ANY player cast two or more spells during the last turn, guess what you get back?


And on your turn, in order to get your 3/3 back, you'll have to cast nothing so on your opponent's upkeep you can transform into the Howler.

Easy as mud? lol!

Let's try this again. Pay attention to Screeching Bat in this 3-card picture.

Image from MTGSalvation.com


Screeching Bat is normally a 2/2 black Bat creature with Flying and a Transform Trigger. You may pay 2BB on your upkeep to transform the bat. What does it transform into? Just FLIP THE CARD OVER!

Image from MTGSalvation.com
It now becomes a black 5/5 Vampire creature named Stalking Vampire with ANOTHER Transform Trigger. (Quiz question: How do I know it's a black creature? If you said "because of the black dot next to 'Creature'", you've got the hang of it!) If you pay 2BB again during your upkeep, you transform Stalking Vampire. What does it transform into?


If you guessed the Screeching Bat, you're right! You would just flip the card back over.

NOW, then, here's the million dollar question...HOW THE HELL DOES DECK-BUILDING WORK WITH THESE DOUBLE-SIDED CARDS!?!?!?






2) Deck Construction with Double-Sided Cards


Since Double-Sided Cards don't have a normal Magic "Deckmaster" card back, if left unsleeved they'd be marked cards and you'd get penalized.

Wizards of the Coast thought of 2 solutions to this.

A) Play with Opaque Sleeves
The easiest way for a player to solve the problem is to just get opaque sleeves. Then the sleeves' backs will be showing and you'll have no problems. If you need to Transform a card, just take it out of its sleeves, flip the card over, and put it back in the sleeve.

If you do use opaque sleeves, be sure that the DAY side is the one that's showing initially face-up at all times except when in the transformed state, which can only happen on the Battlefield. The day side is the side with the mana cost, making it the default position.

B) Play with Checklist Cards
In most packs of Innistrad, you'll find what's called a "Checklist Card" and looks like this...

Image from MTGSalvation.com

Checklist Cards have a normal Magic back side. If you are not using sleeves or do not wish to use the actual double-faced cards in deck construction, you can replace them with these Checklist Cards and use them to stand in for the double-faced card on a 1-to-1 basis (that is, for every one double-sided card you take out, you use exactly 1 Checklist Card to replace it).

To properly use a Checklist Card, first take a double-faced card from your deck and set it off to the side. Then, take a Checklist Card and fill in the bubble next to the DAY SIDE'S CARD NAME. Then put the Checklist Card into your deck. There, it'll act as the double-faced card you said it'll represent until you're ready to actually use the double-faced card in play.

If you use a Checklist Card to replace at least one double-faced card, all other double-faced cards MUST be replaced by Checklist Cards. Also, a single Checklist Card replaces exactly one double-faced card.

So lets say you have no sleeves but want to use a Gatstaf Shepherd/Gatstaf Howler and a Screeching Bat/Stalking Vampire.

First, take out the Gatstaf Shepherd/Gatstaf Howler. Set it off to the side.
Next, take a Checklist Card and fill in the bubble next to Gatstaf Shepherd. Remember, only the DAY names are listed, so don't go looking for Gatstaf Howler anywhere on the Checklist Card.
Finally, put the Checklist Card in your deck face-down like a regular Magic card.

Repeat that process to replace your Screeching Bat/Stalking Vampire, but instead fill in the bubble next to Screeching Bat instead of Gatstaf Shepherd.

BE SURE TO USE A WRITING UTENSIL THAT WILL NOT SHOW UP ON THE BACK OF THE CARD. Any issues with that will result in your card being considered marked.

Clear as mud? GOOD! Play Magic Online. It'll be a lot easier, I'm sure. lol!!!

Now here's yet another question...what about drafting!?!?!?!?






3) Drafting with Double-Faced Cards
Drafting can get pretty tricky with double-sided cards. While they're still in their packs (as in, not yet picked), they are OPEN INFORMATION. A player may choose to show either side of a double-faced card and is not required to hide any information on it. However, players may take reasonable steps to conceal the identity of any double-faced cards. Regular-faced cards still follow the same hidden information rules: No player can look at a single-sided card except the person who's currently picking from among cards in that pack.

As for when you do pick a Double-Sided Card, you have a few options. Universally, as of Innistrad, you are not required to keep your drafted cards in the same pick order as how you picked them. While we do things more casually at SMM and already follow this new rule, keep in mind for the next few weeks at DCI-sanctioned events that technically you should not be putting cards out of order from how you picked them.

What this now allows is for you to be able to hide more effectively any double-sided cards you pick (though it's not just double-faced cards that can be put in out of order). For example, if your 5th pick is a double-faced card, you could grab a Checklist Card, put it on the bottom of your draft pile, and start piling up your double-faced cards right above it however you wish ("face up"/Day version showing once you go through your pile, or "face down"/Night version showing as you go through your pile).

Other than that, there's no change in how they're drafted.


And to wrap up, we have a mechanics issue...WHAT HAPPENS WHEN YOU COPY A DOUBLE-FACED CARD?






4) Copying Double-Faced Cards
This one actually gets pretty simple. See, cards that make copies don't have a double face. So if they were to "transform", they'd just turn face-down...if they transformed.

There's a new rule to take care of this, mostly for "copy" cards.

Any non Double-Faced Card that would transform instead does not.


So let's say you have Clone copy a Gatstaf Howler, the Night version of Gatstaf Shepherd. Then a player casts 2 spells after you copy the Howler. On the very next upkeep, you check. A player DID cast 2 or more spells, so Gatstaf Howler transforms back into Gatstaf Shepherd. BUT CLONE, on the other hand, has no back side to transform into. Therefore, Clone just sits there, still as a copy of Gatstaf Howler. :)


I hope that was all clear as mud for you all. lol! I'm sure there will be lots of questions. Feel free to post them here or E-mail me.

I'll be back later today with more reveals from Innistrad...including some enemy-paired dual lands, a new keyword, and a new Aura supbtype. :)

Friday, August 26, 2011

$2 Booster Sale Update: Booster List

(This is a copy-and-paste from Facebook, so pardon the odd formatting)




My final count of $2 boosters is this: Zendikar, 36 packs (1 sealed box); Worldwake, 0; Rise of the 


Eldrazi, 0; Scars of Mirrodin, 1; Mirrodin Beseiged, 1; New Phyrexia, 15. Limits will be in place of 


3 packs of New Phyrexia and 6 packs of Zendikar per person until 2:00 PM. After that, I have some 


priorities before they'll open up for anyone to buy me out. Scars and Mirrodin Beseiged will be first-


come, first-served as of 10:00 tomorrow.