About Us

We're a local unofficial Magic gathering group in Hixson, TN.

Monday, June 27, 2011

Our Modern Format: Help with Older But Legal Cards

Hey everyone!
  I got to thinking and realized even in my own deck making I forgot a lot of cards that were reprinted in new borders just because they were judge promos or released in some other fashion.

  So I'm going to provide links here to at least most cards that that had new frame reprints made. As usual, it's your responsibility to make sure the cards you decide to run are legal in Vintage and that you don't end up using something banned on our Modern-format list.

JUDGE PROMOS

FRIDAY NIGHT MAGICS, SUPER JUNIOR SERIES, AND VARIOUS OTHER PROMOS

DUEL DECKS, FROM THE VAULT, AND OTHER SPECIAL RELEASES 

PRO TOURS AND GRAND PRIXS

I'm not including stuff from set releases (Core Sets and any set from Mirrodin onward) since those cards would be legal under Wizards of the Coast's version of Modern anyway.

As a reminder, here are our rules for our Modern format tournament Saturday:

1) Any card with a release date of 2003 onward in the newer card frame (compared to anything pre-Mirrodin). The intent is that if you look through your cards and find something in the card frame used from Mirrodin onward you can use it (granted it follows rules #2 and #3).

2) Follow the official Vintage Banned/Restricted List. Most of what we'll use that's Restricted should be:
Balance (Judge Promo and a From the Vault set)
Brainstorm (Commander deck)
Burning Wish (Judge promo)
Channel (From the Vault set)
Demonic Tutor (Duel Decks: Divine vs. Demonic)
Fact or Fiction (Duel Decks: Jace vs. Chandra and Commander deck)
Lotus Petal (From the Vault set)
Memory Jar (From the Vault set)
Mind's Desire (Judge promo)
Mystical Tutor (From the Vault set)
Necropotence (From the Vault set)
Regrowth (Judge Promo)
Sol Ring (Commander deck and various other outlets)
Strip Mine (From the Vault set)
Tinker (From the Vault set)
Wheel of Fortune (Judge Promo)
Windfall (Commander deck)


3) Follow the Banned list below:

  • Ancient Den
  • Bloodbraid Elf
  • Chrome Mox
  • Dark Depths
  • Golgari Grave-Troll
  • Great Furnace
  • Hypergenesis
  • Seat of the Synod
  • Sensei's Divining Top
  • Skullclamp
  • Sword of the Meek
  • Tree of Tales
  • Umezawa's Jitte
  • Vault of Whispers
We'll have the tournament this upcoming Saturday, so go and run with any ideas you may have. You've got a pretty wide cardpool, made bigger by the Duel Decks, promos, etc. I hope to see some level of variety Saturday. :)

Friday, June 24, 2011

New M12 Jace Spoiled on G4TV. Mill Runs Rampant.

Welcome back, everyone!

Today we'll be looking at the newest Mythic Rare to be previewed from Magic 2012. We knew last week that Jace, Chandra, and Garruk would probably be getting new versions (thanks to some Japanese semi-spoilers of different artwork and different Japanese names compared to their Lorwyn brethren).

What we didn't now was what any of them would do...until now.

We saw with Belltower Sphinx yesterday that Milling would make its presence known in Magic 2012. But we didn't know how much until now.

Let me introduce you to Jace, Memory Adept!!!!


Courtesy MTGSalvation.com
The image may not be clear enough on what exactly this new version of Jace does, so I'll type it all out.

Jace, Memory Adept
3UU
Planeswalker - Jace
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
+0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
4 Starting Loyalty
Mythic Rare

O.O  Can you say "OMG"? This Jace is a miller's dream! For the same cost as Traumatize you get repeated milling of 10 cards a turn!

"But he can't protect himself! (see Garruk's "make a 3/3 creature" or Jace, the Mind Sculptor's "bounce a creature" abilities for examples)"

Well, no. This Jace definitely needs to be used in combination with some protectors. (Hmm...you know, Gideon Jura was wondering if he'd ever protect a Jace again. ;)  ).

So let's break down how useful his abilities are:

"+1": Finally, a Jace that draws you a card without going "-1" and builds itself up! AND it mills the top card of a player's library. How can you argue with that? Is it super powerful? Well, if players were doing "-1" on Jace Beleren to draw cards without giving their opponent anything, I think they'll happily "+1" to get the same thing and deny their opponent.

"+0": Mill 10? Seriously? Beleren had "-10" to mill twenty! And now we're getting "mill 10" for free? Can you say "Heck yeah"? This alone will make it a casual player's dream, and for tournaments if he can be protected and proliferated enough to keep living I can imagine Jace, Memory Adept being the centerpiece of a competitive Mill deck and winning games.

"-7:" Seriously?! DRAW 20? Okay, so for a mill player they basically got Jace Beleren's ultimate at 3 fewer loyalty needed and an extra loyalty already tacked on (Memory Adept starts at 4 vs. Beleren starting at 3). That and they no longer would need to worry about dumping a big Eldrazi titan and losing all that work. But what gets me is the multiplayer application. "Any number of target players"? So at worst I could help all my teammates and myself by drawing 20 cards each, and if we're smart enough to be running Reliquary Tower we'll never have to worry about discarding? While we get all the answers we probably could ever need? I'll happily pay 7 loyalty to do that. Now where did I put my Doubling Seasons so I could do this first turn out? :) :)


Where do I see Jace? If players can protect him enough and/or Proliferate him up enough, I think Mental Adept could be seen in competitive Magic. If Innistrad is a Graveyard-based block like some are expecting, you can mill yourself for advantage so he'll still see competitive play. Casually, EDH/Commander, and the like I can definitely see him getting play value. If I could pick these up for $10-$15 each, I'd do it. He'll be very popular, and we've seen that the casual market can make prices higher than cards may deserve (take Doubling Season, for example. $18 on the low end for NM copies? But it's not in competitive decks.)

What do you think? Too powerful? Not powerful enough? Are you approaching those conclusions from a competitive or casual standpoint (or both)? Let us know what you think!

Thursday, June 23, 2011

M12 Previews 2! Blue Goes Hexproof, Favorite 1-Cost Red Creature Returns

Good morning, Magic nuts! Today I'll be looking at some surprises that came from the posting of the M12 Card Gallery spoiling some already-known cards and, apparently, some Duels of the Planeswalkers new cards meant for dual use in Duels of the Planeswalkers and M12.

(NOTE: All scans/pics come from the DailyMTG website's Card Gallery for M12)

First off, how would you like for a Blue creature to be untargetable instead of "When this is targeted, destroy it"? We have our answer now in a brand-new card, Aven Fleetwing!!




I don't know about you, but I'm kinda happy to finally have a Blue creature in M12 that doesn't die just because it's targeted. ha ha! Instead, this little birdy does quite the opposite: your opponents can't target him! I can see this being a casual favorite and possibly even a Commander near-staple if Hexproof has enough love, but in competitive Magic it may be a toss-up. Hexproof flying is good, but 4 mana for a 2/2? It may be too slow, and there may be better stuff to do at 3 mana (Jace, maybe? ;)  )


Next up is a surprising reprint at Uncommon. I don't know if anyone ever thought about it coming back since it was released in Ravnica, but I guess blue Mill is the flavor of the decade for WotC. Re-introducing Belltower Sphinx!!




I was so unfamiliar with this card, I thought it was new when I first looked at it. For 5 mana you get a 2/5 flier that mills whenever an opponent's source deals damage to it (similar to how Phyrexian Obliterator does for permanents in general). I'd guess mill decks wouldn't mind this for a blocker so when your opponent DOES alpha strike you he can mill a good chunk of cards on the block. Hopefully by then you'll be able to survive and mill out the rest of their deck with no problem. Again, casual ground maybe but I don't see much more than that except as a Limited format good flier.


And finally in the Rare slot we have a true surprise. He's a 1-casting-cost Red creature and iconic in a number of Legacy decks. He's making his Standard return in about little over a month. Please welcome back with open arms GRIM LAVAMANCER!!!


Yes, folks, we have Grim Lavamancer making his Core Set debut and his re-introduction into Standard and Extended since the days Torment was legal. And with Lightning Bolt, Goblin Grenade, and other cheap burn being in Standard for even the smallest of time with him, I feel confident Grim Lavamancer will be a force to be reckoned with as a finisher in Mono-Red.

Tuesday, June 21, 2011

Clarification to Modern Format Policy: Time Spiral Block "Shifted" Cards

Hello again! As I was looking back over the Commander deck lists, I realized something that I omitted in my "new border" policy for the Modern Format.

What happens to all the "Timeshifted", "Colorshifted", and "Futureshifted" cards, since they don't use the exact modern-framed design (again, think anything from Mirrodin through the present day)?

Here's the clarification: "Timeshifted' (Time Spiral), "Colorshifted" (Planar Chaos), and "Futureshifted" (Future Sight) cards are also legal in Modern along with any older-framed (pre-Mirrodin) versions of them.

(images from MagicCards.info)

Time Spiral's "Timeshifted" Example

Planar Chaos' "Colorshifted" Example

Future Sight's "Futureshifted" Example

For those who may have joined the game after Time Spiral block, a bit of a Magic history lesson:

When WotC put together Time Sprial block, they wanted a mix of nostalgia (Time Spiral), shake-ups (Planar Chaos), and future "sneak peaks" (Future Sight). They came up with 3 ways to help identify their special cards:

Time Spiral: Along with the purple-looking expansion symbol on each card, all these cards are direct reprints of pre-Mirrodin classic cards. The card frames are done in the pre-Mirrodin style, thus making it easier to identify them as reprints when you pulled them from packs of Time Spiral.

Planar Chaos: To mix things up a bit compared to how they normally design cards color-wise, they moved some effects into different colors just for Planar Chaos (for example, even though Wrath of God was the normal white mass removal card, to mix things up they gave black a "Wrath" effect in Damnation). These cards had normal rarity denotations (Gold = Rare, Silver = Uncommon, Black = Common) but moved some pre-Mirrodin cards into different colors and changed nothing else but the name and casting cost (example: Pestilence, a black card, was changed to Pyrohemia, a red card that does the exact same thing but is Red instead of Black). The card frame is a bit different from normal post-Mirrodin borders but it's the same basic frame design.

Future Sight: The final set kept the running theme of "cards from different pieces of Magic's history" by introducing cards and mechanics and card types that could be used in future sets. However, some were gags (see Steamflogger Boss). All cards that were like this used a brand-new card frame that may or may not see future use. The card frame has the mana symbols on the left side of the illustration along with a symbol on the top-left corner denoting what kind of card it is (a claw means "Creature", for example). Some examples of cards and/or mechanics that have seen actual use since Future Sight are Phosphorescent Feast (printed 1 year later), Bloodshot Trainee (printed in Scars of Mirrodin), Planeswalkers (previewed on Tarmogoyf and printed in the very next set, Lorwyn), and Shadowmoor/Eventide's cycle of "filter lands" similar to Graven Cairns.


I hope you found this as a moment of clarity for Modern and as an interesting historical piece if you are fairly new to the game. Let me know what you think below. Thanks for reading, and enjoy building for Modern! :)

Monday, June 20, 2011

Modified Modern Format Tournament July 2nd!

Hey everyone!
  How about for some good format news, eh?

  On July 2nd we're going to try a modified version of the proposed "Modern format".

  Modern format basically says anything released in a set from Mirrodin through the present day is legal along with cards from any Core Set from 8th Edition through the present.

  But while Wizards of the Coast's version doesn't take into account the various pre-constructed decks and promos that have been released in modern frames (think 8th Edition and Mirrodin, thus how they came at that cut-off), mine will.

So here's how we'll determine card legality: 


MODERN FORMAT CARD LEGALITY: GENERAL GUIDELINES
1) Any tournament-legal card with a copyright of 2003 starting with the Mirrodin set and 8th Edition Core Set is legal to play in our version of Modern.


2) Old versions of tournament-legal cards reprinted since 2003 in the newer frames (compared to pre-2003) are allowed as long as you can prove it has a release in the post-2003 card frames.


  "BUT," I hear, "what about stuff like Sol Ring, Demonic Tutor, etc. that are Vintage legal but are otherwise illegal in practically all other formats?"

  That's where we get to our Banned/Restricted List for our version of Modern format.

MODERN FORMAT CARD LEGALITY: BANNED/RESTRICTED LISTS

1) BANNED
In addition to any "ante" or "subgame" cards, the following will be banned in our Modern:

2) RESTRICTED: Follow the Vintage restricted list here: http://www.wizards.com/Magic/TCG/Resources.aspx?x=judge/resources/sfrvintage

I've gone through the Restricted list and I think I've pulled out all the cards that were not reprinted in sets from 2003 onward (in other words, they were only in decks or released as Promos). Those cards are:

Balance (Judge Promo and a From the Vault set)
Brainstorm (Commander deck)
Burning Wish (Judge promo)
Channel (From the Vault set)
Demonic Tutor (Duel Decks: Divine vs. Demonic)
Fact or Fiction (Duel Decks: Jace vs. Chandra and Commander deck)
Lotus Petal (From the Vault set)
Memory Jar (From the Vault set)
Mind's Desire (Judge promo)
Mystical Tutor (From the Vault set)
Necropotence (From the Vault set)
Regrowth (Judge Promo)
Sol Ring (Commander deck and various other outlets)
Strip Mine (From the Vault set)
Tinker (From the Vault set)
Wheel of Fortune (Judge Promo)
Windfall (Commander deck)

However, you are responsible for making sure your cards do fit the Vintage restricted list, regardless of what I post here. Our official Restricted list for this tournament is based on the WotC list; my mini-list above is a help guide and is not authoritative (as in, you can't come to me and say "But you didn't post [insert card name here]. I'll just say "Did you check the Vintage Restricted list?")


Entry fee will be $2, with packs of Scars of Mirrodin and/or New Phyrexia to split for prizes.

If you have any questions, feel free to E-mail me or post a comment here. We hope to see you for Modern on July 2nd! :)

The Banning Explanation

So you've seen by now that Stoneforge Mystic and Jace, the Mind Sculptor have been banned in Standard. (If you haven't, I suggest reading the post below this one, and pay very careful attention to the 1 circumstance where Stoneforge Mystic is legal to play).

What you may not have read is why they banned these two, along with why the War of Attrition Event Deck decklist was allowed to stay Standard legal (the one exception to Stoneforge Mystic's ban).

Stoneforge Mystic
Stoneforge Mystic was no mistake..at least, not initially. In Worldwake and Zendikar block in general, Equipment played a very small part of the set that Stoneforge Mystic was just a nice Equipment tutor. And, they figured, it'd help the Equipment subtheme in Scars of Mirrodin block.

The problems started in Mirrodin Beseiged. The design and FFL (Future Future League testing) teams didn't realize the impact of Sword of Feast and Famine to be as strong as it ended up being. However, Wizards of the Coast decided to let it go for now and see how people would react to the power level in Standard. Then New Phyrexia came and screwed things up majorly.

The design teams for Scars of Mirrodin block knew they wanted Living Weapon to play an integral part in the Equipments of the block starting in Mirrodin Beseiged. They tried to make stuff like Lashwrithe or Bonehoard that were great to search for but weren't necessarily at their best when cheated into play early from Stoneforge Mystic's second ability.

Unfortunately, they printed Batterskull after a chance in direction from the guys who made the cards. Instead of its last effect being as printed (3: Bounce Batterskull, essentially), they had it as "8: Put a 0/0 Germ token onto the battlefield with Batterskull attached." The bounce effect, while being powerful, has proven too powerful: For 5 total mana, you can block a creature, let damage go through, lose your Germ, then pay 3 to bounce it back to your hand and 2 to replay it thanks to Stoneforge Mystic's second ability.

As the format got more and more Stoneforge Mystic-based, WotC decided that, even with a few months left in Standard, damage was already being done (drops in attendance, general player hate for Mystic-based decks) and a ban was warranted.

Jace, the Mind Sculptor
Jace ended up being a design and development AND R&D AND testing mistake all the way around the table. As they were getting Zendikar off the ground, they realized its Planeswalkers may be too weak in a general sense (and really, aside from Nissa in Elf decks have you seen the Zendikar set's 'walkers anywhere in competitive Magic?).

WotC decided to take a big swing at how Planeswalkers were designed and they needed a big draw for Worldwake, so the basic ideas of Jace, the Mind Sculptor (4-ability Planeswalker, new, super powerful) were born.

At the same time, WotC was trying to give Blue some of its power back. Back in Lorwyn block, Faeries was the dominant deck in the metagame. Most of those Faeries were Blue, leading to a lot of U/x decks (Decks primarily with Blue and some other color). It didn't help that Cryptic command was in the same set as those Faeries, giving Blue a lot of god weapons for a Faerie-based deck.

WotC intentionally cut Blue's power level in Shards of Alara block and Magic 2010. Blue had fallen off, so with Zendikar block they wanted to give Blue some of its power back.

They were going to make its abilities these instead (and I'm shorthanding the abilities):
+2: Mill the top 2 cards of target player's library.
+0: Brainstorm
-1: Unsommon
-8: (the final ability that ended up on the printed card)

Thought to be too powerful, the ultimate ability was raised to -12.
UNFORTUNATELY, they also felt milling 2 cards was too powerful for a +2 ability, so they changed it to "+2: Scry 1 or Fateseal 1" (again, not the exact templating but a shorthand using known mechanics that do the same thing). They didn't realize how powerful it was to keep players off their most needed cards on a regular basis. (Fateseal on a spell is one thing; Fateseal repeatable from a permanent is dangerous)

Wizards of the Coast tried to print answers. Phyrexian Revoker, Despise, Hex Parasite. Unfortunately, the answers were too low on power and didn't matter. Jace, the Mind Sculptor was still Planeswalker #1, and its play amount in Legacy and Vintage has helped cement its popularity and power level.


In their defense, it was only the 14th different Planeswalker to exist and the 2nd to be the headline Planeswalker of a set.


But now they'll be judged based on their admitted mistakes. They no longer have an excuse to make a super-powerful Planeswalker. And now they have no excuse for making Tinker-like effects on cheap creatures.

Why Is Stoneforge Mystic Banned Except for 1 VERY SPECIFIC Deck?
This is fairly easy. Wizards of the Coast had Stoneforge Mystic penned for the War of Attrition deck while it was still a relatively meaningless $6 card. They had no idea at the time how powerful it'd be. Seeing as the Event Decks are meant to be FNM-legal, the best way to satiate both concerns (it's too powerful, but it's in a product intended for use at FNM), they allowed the exact War of Attrition decklist to be legal so players can play War of Attrition straight out of the box.


Hopefully that goes a ways to explaining the reasons for banning. What are your opinions? Did WotC need to do anything? Could they have done anything differently?

It's Official: Stoneforge Mystic AND Jace, the Mind Sculptor BANNED IN STANDARD!!!

Say goodbye to your Jace, the Mind Sculptors and Stoneforge Mystics (well...mostly on Stoneforge Mystic) in Standard.

Wizards of the Coast announced today the next set of Banned/Restricted List changes.

No formats had changes, as was expected...except Standard.

EFFECTIVE JULY 1st, THE FOLLOWING BANNINGS TAKE PLACE IN STANDARD:
Jace, the Mind Sculptor
Stoneforge Mystic*

*The problem with banning Stoneforge Mystic is that there's an otherwise-Standard legal preconstructed deck with her in it, War of Attrition (scroll down a little bit on that link to see the decklist). To keep her FNM legal (because the Event Decks are meant to be bought at FNM and played straight out of the box), Stoneforge Mystic is allowed as long as the contents match exactly to the War of Attrition event deck decklist. ANY deviation (even as minor as adding an additional Puresteel Paladin or replacing Sword of Vengeance with Sword of War and Peace or changing out the Side Deck) will force you to take out both Stoneforge Mystics.


I'll post WotC's explanations later, but for now you're on notice that 11 days from now you can no longer use Jace, the Mind Sculptor and can very rarely use Stoneforge Mystic in Standard.