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We're a local unofficial Magic gathering group in Hixson, TN.

Sunday, October 17, 2010

The Halloween Special Theme Week

Halloween is fast approaching! And because one of our days falls so close to Halloween I'm doing a special theme week!

(Name TBD)

The rules are simple: Theme up your deck for Halloween!

(...)

Alright, for a bit more clarification:

1) Your creatures must have Halloween-themed creature types or fit Halloween norms, whether that be in the card name or the creature's type(s) or even the flavor text. For example, Seedcradle Witch is fine since witches are a major theme of Halloween. Examples of Halloween-themed creature types include Wizard, Horror, Goblin, Zombie, Demon, Vampire, and Warewolf. (And they are just examples. If you have a question on if your creature type fits, feel free to ask.) I'd heavily suggest staying away from White and possibly Blue, since they don't really evoke that Halloween feel to them (White is a peace, harmony, and healing color, and blue is more a cunning and clever color,  hardly the themes of Halloween). However, if you can make it work go for it!

2) No creatures with the Changeling ability. (I feel that cheats the "specific creature type" rules of any interesting format.)

3) Non-creature spells need to have some scary or dark-themed artwork. For example, Animate Dead has some skeletons rising from the grave. Try telling me that's not spooky and/or Halloween-themed. EXCEPTION: If a card specifically mentions something Halloween-related in its flavor text or card name (examples: All Hallow's Eve or Season of the Witch), feel free to use it as it themes up.

3) Lands are fine. Don't worry about artwork or theme. Your deck needs to be playable, after all. ;)

4) Just because some powerful tribes are allowed, I advise you to not go for a deck that can just outright beat people to a pulp. Have fun with this! We don't do a lot of theme weeks and the fun of it is there's a bit of room to work but you don't just get all the power cards to work with. So for example, as much fun as it may be to build an all-Goblin deck with 4x Siege-Gang Commanders and 4x Goblin Sharpshooters and 4x (insert Goblin here), I'd suggest you bring them at most to 1 per deck in favor of some more interesting Goblins you don't normally use.

5) Unglued and Unhinged are okay, but don't go overboard. Keep the number of Un- cards fairly low relative to how many normal cards you've got in the deck.


For an incentive...I'm still working on that. It may be free Worldwake booster packs (I have enough left I think. I'll have to check). Or it may be leftover promos from the last few set releases. Rest assured, you'll get something for the effort.


That's it from me for now. Enjoy building to the theme!

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