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We're a local unofficial Magic gathering group in Hixson, TN.

Saturday, September 11, 2010

The Un-Wound (Delayed) Tournament Report

Hey there guys! Sorry for the lack of tournament reports. School's started back up and, honestly, I just haven't had the energy to get reports up.


But I figured I better get this up since, well, that was part of the reason for this blog: to get interest built up from those who don't know about us.

So after a week of waiting...here's the Un-Wound Tournament Report!


(Duh-duh-Duuuuuhhhh!)

Tiff set this up as a Sealed Deck tournament: She split her Un- set stuff (along with a few oddball regular cards) into 5 piles, one for each color (plus some random artifacts for each deck). We determined our colors by random die roll. After we got built up and shuffled up, it was off to Crazy Town!

Of course, a visit to Crazy Town wouldn't complete without a soundtrack. Included for Tiff's Crazy Town? Well, when "Bananaphone" makes the soundtrack, expect some crazy song choices!

You know what else was crazy? Butt-Head  from the cult classic Beavis and Butt-Head decided to play!

Heh..Heheheeeh!!

Oops! Sorry folks, it's just Mick. It's so easy to get the two confused. :p

So we start, and you'd think in a format where we're forced into one color it'd be apparent after the first turn what everyone's playing.

Julian: Plains
Tiff: Mountain
Preston: Swamp
Mick: Forest
Wayne: ... Swamp?

Ha! Trickery is among us. If only Tiff hadn't put a Hooded Kavu in my Red pile...

We're also doing a mix of Planechase and Archenemy (everyone starting at 40 life). Everyone remembers the Archenemy scheme flip, no problem! It's the Planechase we're having issues with. It took a full turn around the table until someone remembered to roll the Planar Die...and Planeswalks off the bat! (Except we don't really use the Planes that much, so they don't pop up unless it was game-breaking for one of us).

So we're all getting set up. Mick starts his creature horde with Vile Bile thanks to his Marionetting skills. Still in the early stages, we even saw a nearly 100 Life total! Wayne flipped My Wish is Your Command and looked at Mick's hand...and Mick happened to have Granny's Payback ready and waiting. All of a sudden Wayne shoots from around 40 to over 90! Already we're worried; we've said we'd base tiebreakers on kill count first and life points second, so if the game goes to time Wayne just won it.

All of a sudden, we've all got a new target.

I start the assault by taking out one of his Swamps with Touch and Go, trying to delay his land setup. Of course, I'm a serious player. I don't expect to get the weird and wacky stuff off. I mean, usually everyone's pretty guarded with "Gotcha!" cards.

Not today...

Gotcha!

So of course, I go after another land trying to stall him again. As we're going around the table, I've got a 5/5 Dragon token, 5 1/1 Saprolings, a couple other creatures, all ready to take to the red zone against Wayne.

Then I have to Behold the Power of Mick's Destruction.

As I'm starting over, Julian's building up Cardpeckers and a Bosom Buddy to help gain life, Wayne's got a few creatures out, and Tiff's not doing so hot with just a Carniverous Death-Parrot and/or a Bursting Beebles. It looks like we can put a pretty good hurting on Wayne...

Then Mick Masterstrokes everyone but still tosses what he can toward Wayne. Still, with time starting to run out, he's still got too much life for us to do much to him.

I try building up again, getting a couple Dumb Asses on the board, Julian has a Cardpecker and a couple other creatures out, Tiff's still hurting for creatures. We're ready to go at it with Wayne, but nature shields its enemy instead of its own. Julian also gets this scheme going, giving the Eanes clan a near-permanent protection from most attacks.

But that set-up was just in time for Mick to Masterstroke again. This time, though, all our life totals are fairly low and Mick decides if he's going to lose based on life totals he'd just do whatever damage he could and take out whoever he can.

Which is a great way to accept defeat...if it wasn't defeat at all. By this time, we've Planeswalked all the way to the Kamigawa plane and landed in Sokenzan. The attack power's definitely in Mick's favor.

Mick attacks and takes out no one. Which would be fine by him, as he's just doing whatever damage he can do.

Mick takes his free Planechase die roll...

(drum roll...)

CHAOS!

Mick untaps and gets ready to attack. I'm around 5 life, maybe a bit more, so I do something unorthodox.

I touch Vile Bile.

That takes me to within 5 life, enough for the Dumb Asses alone to kill me.

Why do that?

Guess what happened at the end of Mick's turn?

TIME!

Mick took out Tiff and Julian before time was called, but 1 kill was all he needed.

Final score, 3-0-0-0-0, Mick's favor.

Mick wins Un-Wound!


For his effort, Mick got a Jace Beleren out of an M11 pack split. That's one of the few Planeswalkers he has, so I was happy he got a card he could use.


I hope you enjoyed the first tournament report in a while! If you've got any comments, complaints, questions, oddball mumbo-jumbo, anything, feel free to E-mail me: CardGameNut@gmail.com . I've finally got my junk filter sorted out so I'll see your message fairly quickly.

Thanks for reading, and enjoy your weekend!

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