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Sunday, June 12, 2011

Commander Deck Lists! And Patterns in the Decklists

Hello, hello!

With the Commander decks releasing this upcoming Friday (June 17th, MSRP of $30 each), some stores have already gotten their shipments...and unfortunately for WotC busted them open for deck lists and singles.

But thank goodness for the community they did, because they've shown what a deal these decks can be!

Before I get to the actual deck lists, though, I want to point out a few common themes among them.

COMMON THEMES IN COMMANDER THEME DECKS
1) Each deck comes with a Sol Ring and a Lightning Greaves. Yes, every single Commander theme deck comes with nearly $15 worth of cards right off the bat!


2) Each deck comes with one of the 5 Planar Chaos Legendary Dragons, each of which is from one of the "wedges". This gives you a familiar card to start using as your Commander.

3) Each deck comes with 2 new tri-color "wedge" Legendary Creatures to also potentially serve as your Commander.

4) All decks have a new 2-color "enemy pair" Legendary Creature as a Rare.

5) All but 1 of the decks have 3 of the old Ravnica Signets (2, Artifact, EFFECT: 1, TAP: Add [insert allied color pair mana symbols here] to your mana pool.). The only one to not have them? Political Puppets.

6) Each deck has only 1 new card in common between all 5 of them: Command Tower.

Yep, you read that right! A card that's only good in one format, Commander, and is inherently limited to one per deck. Hey, look on the bright side of it: A playset only consists of 1, and you'll get it in any deck you buy! :) And on another bright side, we finally have a card that's strictly better than Reflecting Pool. ha ha!

7) Every deck has 3 of the new "Vow of [something]" Enchantments. What are these "Vows"? Well, for example...



All the Vows have some common themes:
  a. They are all mono-colored Enchantments.
  b. They all cost 2C (2 plus their color).
  c. They all provide a power/toughness boost (usually +2/+2, but green love beatdown!).
  d. They all provide an on-color ability addition (green is Trample, white is Vigilance, etc.)
  e. They all have Pacifism-like abilities in that the creature can't attack you or a Planeswalker you control.

These could be good in regular casual, I think! Here are all 5 Vows for their Power/Toughness boosts and granted abilities:
  1) WHITE: +2/+2, Vigilance
  2) BLUE: +2/+2, Flying
  3) BLACK: +2/+2, Intimidate
  4) RED: +2/+2, First Strike
  5) GREEN: +3/+3, Trample

Each Commander theme deck will have the 3 Vows for their colors (so for example, Political Puppets, a RWU deck, will get the Red, White, and Blue Vows)


I've tried to hunt for more similarities, but I can't find a lot where every deck had the same theme. Feel free to point out more as you find them in the lists.



And now, the moment you've all been waiting for...the actual lists!


(These lists are taken from this post on the MTGSalvation forums.)

Mirror Mastery

Commanders:
Riku of Two Reflections
Animar, Soul of Elements
Intet, the Dreamer

Creatures:
Magus of the Vineyard
Veteran Explorer
Fierce Empath
Edric, Spymaster of Trest
Conundrum Sphinx
AEthersnipe
Chartooth Cougar
Rapacious One
Spitebellows
Deadwood Treefolk
Elvish Aberration
Baloth Woodcrasher
Hydra Omnivore
Nucklavee
Valley Rannet
Faultgrinder
Krosan Tusker
Simic Sky Swallower
Trench Gorger
Avatar of Fury
Magmatic force
Artisan of Kozilek

Planeswalkers:
Garruk Wildspeaker

Artifacts:
Sol Ring
Armillary Sphere
Gruul Signet
Izzet Signet
Lightning Greaves
Prophetic Prism
Simic Signet

Enchantments:
Vow of Flight
Vow of Lightning
Vow of Wildness

Instants:
Brainstorm
Fire/Ice
Tribute to the Wild
Colossal Might
Invigorate
Spell Crumple
Electrolyze
Ray of Command
Prophetic Bolt
Hunting Pack
Sorceries:
Collective Voyage
Hull Breach
Cultivate
Kodama's Reach
Firespout
Ruination
Explosive Vegetation
Chain Reaction
Death by Dragons
Vengeful Rebirth
Disaster Radius
Call the Skybreaker
Savage Twister

Lands:
Command Tower
Evolving Wilds
Fungal Reaches
Gruul Turf
Homeward Path
Izzet Boilerworks
Kazandu Refuge
Rupture Spire
Simic Growth Chamber
Temple of the False God
Vivid Crag
Vivid Creek
Vivid Grove
Island
Mountain
13 Fores


Devour for Power

Commanders:
The Mimeoplasm
Damia, Sage of Stone
Vorosh, the Hunter

Creatures:
Nezumi Graverobber
Skullbriar, the Walking Grave
Riddlekeeper
Fleshbag Marauder
Eternal Witness
Troll Ascetic
Yavimaya Elder
Solemn Simulacrum
Brawn
Wonder
Sewer Nemesis
Gravedigger
Lhurgoyf
Dreamborn Muse
Mortivore
Desecrator Hag
Mulldrifter
Acidic Slime
Vulturous Zombie
Dark Hatchling
Extractor Demon
Scythe Spector
Wrexial, the Risen Deep
Triskelavus
Slipstream Eel
Butcher of Malakir
Patron of the Nezumi
Szadek, Lord of Secrets
Avatar of Woe
Artisan of Kozilek

Artifacts:
Sol Ring
Dimir Signet
Golgari Signet
Lightning Greaves
Simic Signet
Oblivion Stone
Enchantments:
Vow of Wildness
Vow of Flight
Vow of Malice
Memory Erosion
Grave Pact

Instants:
Tribute to the Wild
Spell Crumple
Fact or Fiction
Relic Crush

Sorceries:
Minds Aglow
Shared Trauma
Sign in Blood
Stitch Together
Cultivate
Windfall
Buried Alive
Syphon Mind
Unnerve
Rise from the Grave
Syphon Flesh
Living Death

Lands:
Barren Moor
Command Tower
Dimir Aqueduct
Dreadship Reef
Golgari Rot Farm
Jwar Isle Refuge
Lonely Sandbar
Rupture Spire
Simic Growth Chamber
Svogthos, the Restless Tomb
Temple of the False God
Terramorphic Expanse
Tranquil Thicket
Forest
Island
11 Swamp


Heavenly Inferno (Personal Note: This is the one I'm picking up.)

Commanders:
Kaalia of the Vast
Tariel, Reekoner of Souls
Oros, the Avenger

Creatures: 
Mother Of Runes
Orzhov Guildmage
Boros Guildmage
Gwyllion Hedge-Mage
Duergar Hedge-Mage
Lightkeeper of Emeria
Razorjaw Oni
Anger
Voice Of All
Dragon Whelp
Furnace Whelp
Serra Angel
Shattered Angel
Fallen Angel
Bassandra, Battle Seraph
Oni of Wild Places
Mana-Charged Dragon
Malfegor
Angelic Arbiter
Archangel of Strife
Angel of Despair
Bladewing the Risen
Avatar of Slaughter
Akroma, Angel Of Fury
Reiver Demon
Dream Cacademon

Artifacts:
Sol Ring
Armillary Sphere
Boros Signet
Lightning Greaves
Orzhov Signet
Rakdos Signet
Darksteel Ingot

Enchantments:
Soul Snare
Vow Of Duty
Vow of Malice
Vow of Lightning
Stranglehold
Pyrohemia
Righteous Cause
Instants:
Path to Exile
Bathe In Light
Terminate
Orim's Thunder
Mortify
Congregate
Return To Dust
Sulfurous Blast
Wrecking Ball
Master Warcraft
Cleansing Beam
Comet Storm

Sorceries:
Syphon Mind
Diabolic Tutor
Evincar's Justice
Syphon Flesh
Akroma's Vengeance
Death By Dragons
Earthquake

Lands:
Akoum Refuge
Barren Moor
Bojuka Bog
Boros Garrison
Command Tower
Evolving Wilds
Forgotten Cave
Molten Slagheap
Orzhov Basilica
Rakdos Carnarium
Rupture Spire
Secluded Steppe
Vivid Meadow
Zoetic Cavern
Plains
Swamp
Mountain


Political Puppets

Commanders:
Zedruu the Greathearted
Ruhan of the Fomori
Numot, the Devastator

Creatures:
Goblin Cadets
Spurnmage Advocate
Jotun Grunt
Wall Of Omens
Fog Bank
Nin, The Pain Artist
Azorius Guildmage
Court Hussar
Gomazoa
Guard Gomazoa
Vedalken Plotter
Wall Of Denial
Plumeveil
Flametongue Kavu
Windborn Muse
False Prophet
Brion Stoutarm
Chromeshell Crab
Izzet Chronarch
Dominus of Fealty
Rapacious One
Arbiter of Knollridge

Artifacts:
Sol Ring
Armillary Sphere
Fellwar Stone
Howling Mine
Lightning Greaves
Prophetic Prism
Champion's Helm
Darksteel Ingot
Dreamstone Hedron

Enchantments:
Soul Snare
Journey to nowhere
Vow Of Lightning
Ghostly Prison
Vow Of Duty
Propaganda
Vow Of Flight
Prison Term
Crescendo of War
Martyr's Bond
Instants:
Brainstorm
Flusterstorm
Lash out
Punishing Fire
Pollen Lullaby
Perilous Research
Vision Skeins
Whirlpool Whelm
Chaos Warp
Oblation
Murmurs from Beyond
Repulse
Spell Crumple
Wild Ricochet
Reins Of Power
Scattering Stroke

Sorceries:
Breath of Darigaaz
Trade Secrets
Death By Dragons
Austere Command
Insurrection
Skyscribing

Lands:
Azorius Chancery
Boros Garrison
Command Tower
Evolving Wilds
Izzet Boilerworks
Terramorphic Expanse
Mountain
Plains
12 Island


Counter Punch



Commanders:
Teneb, the Harvester
Karador, Ghost Chieftain
Ghave, Guru of Spores

Creatures:
Aquastrand spider
Deadly Recluse
Sakura-Tribe Elder
Scavenging Ooze
Monk Realist
Selesnya Evangel
Golgari Guildmage
Selesnya Guildmage
Nantuko Husk
Fertilid
Spawnwrithe
Vampire Nighthawk
Spike Feeder
Yavimaya Elder
Squallmonger
Penumbra Spider
Sigil Captain
Shriekmaw
Dark hatchling
Hornet Queen
Vish Kal, Blood Arbiter
Symbiotic Wurm
Celestial Force
Chorus of the Conclave

Artifacts:
Skullclamp
Sol Ring
Golgari Signet
Lightning Greaves
Orzhov Signet
Selesnya Signet
Darksteel Ingot
Acorn Catapult

Enchantments:
Soul Snare
Fists of Ironwood
Necrogenesis
Vow of Malice
Awakening Zone
Vow of Wildness
Oblivion Ring
Vow of Duty
Instants:
Attrition
Aura Shards
Doom Blade
Tribute to the Wild
Footbottom Feast
Afterlife
Mortify
Nemesis Trap
Cobra Trap

Sorceries:
Alliance of Arms
Cultivate
Harmonize
Syphon Flesh
Bestial Menace
Hex
Hour of Reckoning
Death Mutation
Storm Herd

Lands:
Barren Moor
Command Tower
Evolving Wilds
Golgari Rot Farm
Orzhov Basilica
Rupture Spire
Secluded Steppe
Selesnya Sanctuary
Temple of the False God
Tranquil Thicket
Vivid Grove
Vivid Marsh
Vivid Meadow
Swamp
10 Forest
Plains


Well, what do you think? Are these decks worth the $30 MSRP? Are any of them just utter crap? Remember, these decks are meant for multiplayer Commander use, so judge their inclusion in the decks accordingly. Though feel free to judge the new cards in more of a regular 60-card idea for Legacy and Vintage only.


I hope you've enjoyed the (few) previews here. This week I'll start tackling M12 for its release on July 15th (and Pre-Release the weekend before that, July 9-10). Look for more posts this week on the new Core Set! Until then, take care.

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