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Showing posts with label EDH. Show all posts
Showing posts with label EDH. Show all posts

Sunday, June 12, 2011

Commander Deck Lists! And Patterns in the Decklists

Hello, hello!

With the Commander decks releasing this upcoming Friday (June 17th, MSRP of $30 each), some stores have already gotten their shipments...and unfortunately for WotC busted them open for deck lists and singles.

But thank goodness for the community they did, because they've shown what a deal these decks can be!

Before I get to the actual deck lists, though, I want to point out a few common themes among them.

COMMON THEMES IN COMMANDER THEME DECKS
1) Each deck comes with a Sol Ring and a Lightning Greaves. Yes, every single Commander theme deck comes with nearly $15 worth of cards right off the bat!


2) Each deck comes with one of the 5 Planar Chaos Legendary Dragons, each of which is from one of the "wedges". This gives you a familiar card to start using as your Commander.

3) Each deck comes with 2 new tri-color "wedge" Legendary Creatures to also potentially serve as your Commander.

4) All decks have a new 2-color "enemy pair" Legendary Creature as a Rare.

5) All but 1 of the decks have 3 of the old Ravnica Signets (2, Artifact, EFFECT: 1, TAP: Add [insert allied color pair mana symbols here] to your mana pool.). The only one to not have them? Political Puppets.

6) Each deck has only 1 new card in common between all 5 of them: Command Tower.

Yep, you read that right! A card that's only good in one format, Commander, and is inherently limited to one per deck. Hey, look on the bright side of it: A playset only consists of 1, and you'll get it in any deck you buy! :) And on another bright side, we finally have a card that's strictly better than Reflecting Pool. ha ha!

7) Every deck has 3 of the new "Vow of [something]" Enchantments. What are these "Vows"? Well, for example...



All the Vows have some common themes:
  a. They are all mono-colored Enchantments.
  b. They all cost 2C (2 plus their color).
  c. They all provide a power/toughness boost (usually +2/+2, but green love beatdown!).
  d. They all provide an on-color ability addition (green is Trample, white is Vigilance, etc.)
  e. They all have Pacifism-like abilities in that the creature can't attack you or a Planeswalker you control.

These could be good in regular casual, I think! Here are all 5 Vows for their Power/Toughness boosts and granted abilities:
  1) WHITE: +2/+2, Vigilance
  2) BLUE: +2/+2, Flying
  3) BLACK: +2/+2, Intimidate
  4) RED: +2/+2, First Strike
  5) GREEN: +3/+3, Trample

Each Commander theme deck will have the 3 Vows for their colors (so for example, Political Puppets, a RWU deck, will get the Red, White, and Blue Vows)


I've tried to hunt for more similarities, but I can't find a lot where every deck had the same theme. Feel free to point out more as you find them in the lists.



And now, the moment you've all been waiting for...the actual lists!


(These lists are taken from this post on the MTGSalvation forums.)

Mirror Mastery

Commanders:
Riku of Two Reflections
Animar, Soul of Elements
Intet, the Dreamer

Creatures:
Magus of the Vineyard
Veteran Explorer
Fierce Empath
Edric, Spymaster of Trest
Conundrum Sphinx
AEthersnipe
Chartooth Cougar
Rapacious One
Spitebellows
Deadwood Treefolk
Elvish Aberration
Baloth Woodcrasher
Hydra Omnivore
Nucklavee
Valley Rannet
Faultgrinder
Krosan Tusker
Simic Sky Swallower
Trench Gorger
Avatar of Fury
Magmatic force
Artisan of Kozilek

Planeswalkers:
Garruk Wildspeaker

Artifacts:
Sol Ring
Armillary Sphere
Gruul Signet
Izzet Signet
Lightning Greaves
Prophetic Prism
Simic Signet

Enchantments:
Vow of Flight
Vow of Lightning
Vow of Wildness

Instants:
Brainstorm
Fire/Ice
Tribute to the Wild
Colossal Might
Invigorate
Spell Crumple
Electrolyze
Ray of Command
Prophetic Bolt
Hunting Pack
Sorceries:
Collective Voyage
Hull Breach
Cultivate
Kodama's Reach
Firespout
Ruination
Explosive Vegetation
Chain Reaction
Death by Dragons
Vengeful Rebirth
Disaster Radius
Call the Skybreaker
Savage Twister

Lands:
Command Tower
Evolving Wilds
Fungal Reaches
Gruul Turf
Homeward Path
Izzet Boilerworks
Kazandu Refuge
Rupture Spire
Simic Growth Chamber
Temple of the False God
Vivid Crag
Vivid Creek
Vivid Grove
Island
Mountain
13 Fores


Devour for Power

Commanders:
The Mimeoplasm
Damia, Sage of Stone
Vorosh, the Hunter

Creatures:
Nezumi Graverobber
Skullbriar, the Walking Grave
Riddlekeeper
Fleshbag Marauder
Eternal Witness
Troll Ascetic
Yavimaya Elder
Solemn Simulacrum
Brawn
Wonder
Sewer Nemesis
Gravedigger
Lhurgoyf
Dreamborn Muse
Mortivore
Desecrator Hag
Mulldrifter
Acidic Slime
Vulturous Zombie
Dark Hatchling
Extractor Demon
Scythe Spector
Wrexial, the Risen Deep
Triskelavus
Slipstream Eel
Butcher of Malakir
Patron of the Nezumi
Szadek, Lord of Secrets
Avatar of Woe
Artisan of Kozilek

Artifacts:
Sol Ring
Dimir Signet
Golgari Signet
Lightning Greaves
Simic Signet
Oblivion Stone
Enchantments:
Vow of Wildness
Vow of Flight
Vow of Malice
Memory Erosion
Grave Pact

Instants:
Tribute to the Wild
Spell Crumple
Fact or Fiction
Relic Crush

Sorceries:
Minds Aglow
Shared Trauma
Sign in Blood
Stitch Together
Cultivate
Windfall
Buried Alive
Syphon Mind
Unnerve
Rise from the Grave
Syphon Flesh
Living Death

Lands:
Barren Moor
Command Tower
Dimir Aqueduct
Dreadship Reef
Golgari Rot Farm
Jwar Isle Refuge
Lonely Sandbar
Rupture Spire
Simic Growth Chamber
Svogthos, the Restless Tomb
Temple of the False God
Terramorphic Expanse
Tranquil Thicket
Forest
Island
11 Swamp


Heavenly Inferno (Personal Note: This is the one I'm picking up.)

Commanders:
Kaalia of the Vast
Tariel, Reekoner of Souls
Oros, the Avenger

Creatures: 
Mother Of Runes
Orzhov Guildmage
Boros Guildmage
Gwyllion Hedge-Mage
Duergar Hedge-Mage
Lightkeeper of Emeria
Razorjaw Oni
Anger
Voice Of All
Dragon Whelp
Furnace Whelp
Serra Angel
Shattered Angel
Fallen Angel
Bassandra, Battle Seraph
Oni of Wild Places
Mana-Charged Dragon
Malfegor
Angelic Arbiter
Archangel of Strife
Angel of Despair
Bladewing the Risen
Avatar of Slaughter
Akroma, Angel Of Fury
Reiver Demon
Dream Cacademon

Artifacts:
Sol Ring
Armillary Sphere
Boros Signet
Lightning Greaves
Orzhov Signet
Rakdos Signet
Darksteel Ingot

Enchantments:
Soul Snare
Vow Of Duty
Vow of Malice
Vow of Lightning
Stranglehold
Pyrohemia
Righteous Cause
Instants:
Path to Exile
Bathe In Light
Terminate
Orim's Thunder
Mortify
Congregate
Return To Dust
Sulfurous Blast
Wrecking Ball
Master Warcraft
Cleansing Beam
Comet Storm

Sorceries:
Syphon Mind
Diabolic Tutor
Evincar's Justice
Syphon Flesh
Akroma's Vengeance
Death By Dragons
Earthquake

Lands:
Akoum Refuge
Barren Moor
Bojuka Bog
Boros Garrison
Command Tower
Evolving Wilds
Forgotten Cave
Molten Slagheap
Orzhov Basilica
Rakdos Carnarium
Rupture Spire
Secluded Steppe
Vivid Meadow
Zoetic Cavern
Plains
Swamp
Mountain


Political Puppets

Commanders:
Zedruu the Greathearted
Ruhan of the Fomori
Numot, the Devastator

Creatures:
Goblin Cadets
Spurnmage Advocate
Jotun Grunt
Wall Of Omens
Fog Bank
Nin, The Pain Artist
Azorius Guildmage
Court Hussar
Gomazoa
Guard Gomazoa
Vedalken Plotter
Wall Of Denial
Plumeveil
Flametongue Kavu
Windborn Muse
False Prophet
Brion Stoutarm
Chromeshell Crab
Izzet Chronarch
Dominus of Fealty
Rapacious One
Arbiter of Knollridge

Artifacts:
Sol Ring
Armillary Sphere
Fellwar Stone
Howling Mine
Lightning Greaves
Prophetic Prism
Champion's Helm
Darksteel Ingot
Dreamstone Hedron

Enchantments:
Soul Snare
Journey to nowhere
Vow Of Lightning
Ghostly Prison
Vow Of Duty
Propaganda
Vow Of Flight
Prison Term
Crescendo of War
Martyr's Bond
Instants:
Brainstorm
Flusterstorm
Lash out
Punishing Fire
Pollen Lullaby
Perilous Research
Vision Skeins
Whirlpool Whelm
Chaos Warp
Oblation
Murmurs from Beyond
Repulse
Spell Crumple
Wild Ricochet
Reins Of Power
Scattering Stroke

Sorceries:
Breath of Darigaaz
Trade Secrets
Death By Dragons
Austere Command
Insurrection
Skyscribing

Lands:
Azorius Chancery
Boros Garrison
Command Tower
Evolving Wilds
Izzet Boilerworks
Terramorphic Expanse
Mountain
Plains
12 Island


Counter Punch



Commanders:
Teneb, the Harvester
Karador, Ghost Chieftain
Ghave, Guru of Spores

Creatures:
Aquastrand spider
Deadly Recluse
Sakura-Tribe Elder
Scavenging Ooze
Monk Realist
Selesnya Evangel
Golgari Guildmage
Selesnya Guildmage
Nantuko Husk
Fertilid
Spawnwrithe
Vampire Nighthawk
Spike Feeder
Yavimaya Elder
Squallmonger
Penumbra Spider
Sigil Captain
Shriekmaw
Dark hatchling
Hornet Queen
Vish Kal, Blood Arbiter
Symbiotic Wurm
Celestial Force
Chorus of the Conclave

Artifacts:
Skullclamp
Sol Ring
Golgari Signet
Lightning Greaves
Orzhov Signet
Selesnya Signet
Darksteel Ingot
Acorn Catapult

Enchantments:
Soul Snare
Fists of Ironwood
Necrogenesis
Vow of Malice
Awakening Zone
Vow of Wildness
Oblivion Ring
Vow of Duty
Instants:
Attrition
Aura Shards
Doom Blade
Tribute to the Wild
Footbottom Feast
Afterlife
Mortify
Nemesis Trap
Cobra Trap

Sorceries:
Alliance of Arms
Cultivate
Harmonize
Syphon Flesh
Bestial Menace
Hex
Hour of Reckoning
Death Mutation
Storm Herd

Lands:
Barren Moor
Command Tower
Evolving Wilds
Golgari Rot Farm
Orzhov Basilica
Rupture Spire
Secluded Steppe
Selesnya Sanctuary
Temple of the False God
Tranquil Thicket
Vivid Grove
Vivid Marsh
Vivid Meadow
Swamp
10 Forest
Plains


Well, what do you think? Are these decks worth the $30 MSRP? Are any of them just utter crap? Remember, these decks are meant for multiplayer Commander use, so judge their inclusion in the decks accordingly. Though feel free to judge the new cards in more of a regular 60-card idea for Legacy and Vintage only.


I hope you've enjoyed the (few) previews here. This week I'll start tackling M12 for its release on July 15th (and Pre-Release the weekend before that, July 9-10). Look for more posts this week on the new Core Set! Until then, take care.

Friday, June 10, 2011

More Commander Previews! New Commander, New "Mechanic"

(NOTE: All images from MTGSalvation.com Commander spoiler)

Today's a BIIIIIG spoiler day for the Commander decks!

Not only do we have a lot of Commanders and new cards being spoiled left and right, we now also have the deck lists for each deck! So starting today, I'll preview one new Commander and the Decklist they go with.

But first, let's start off with a preview of the new "mechanic" in the Commander theme decks. While its roots are in multiplayer, I wouldn't be surprised to see this mechanic used in duels to give the person casting these an advantage.

Let me introduce you to the new mechanic by previewing one of the new spells. Introducing the new ability word JOIN FORCES!




Join Forces is an ability word, which means that not all Join Forces work EXACTLY the same every time but they do share a common theme. Any card with "Join Forces" basically allows all players to pay any amount of mana, then all players get some effect for every time the mana was paid.

For example, we see Collective Voyage. Let's say in a 5-player game, I cast it and pay 3 mana. The next player pays 2 mana, the next 4, and the final 2 players pay 0 mana. ALL players will get 3 + 2 + 4 = 9 basic lands into play straight form the library!

That's one advantage to Join Forces: If you're the last player to decide to pay in, you don't have to spend a dime (so to speak) to reap the rewards. If you think 9 basics is enough for you, go get 'em without paying anything else in!

That's also a disadvantage to Join Forces: If you pay in, you're allowing everyone to get the same effect effectively that many times.

Be wise in how you use it and you should get some good mileage out of what would seem like a fair ability word. :)


Our next preview is one of the new "wedge" Commanders. And in my opinion, it's one of the strongest. We know how bad 4-mana fliers can be on opponents. So how about one that dumps more fliers onto the battlefield? Announcing...Kaalia of the Vast!


I've gotta say, I don't mind paying 4 mana for this. A 2/2 Flier may not be as good on the cost-to-mana curve, but I'm looking at that second ability. Do you know what kinds of Angels, Demons, and Dragons there are that you COULD drop just by attacking? Let's look at just what's in the deck!

Serra Angel
Malfegor
Angel of Despair
Akorma, Angel of Fury

Need I go on? How about one more preview card today that combines with the 2 shown here: It's a Dragon and has Join Forces on it! Give a big round of applause for Mana-Charged Dragon!






I know, the text can be hard to read. So I'll short-hand what it does.

For 4RR, you get a 5/5 Flier with Trample that has a Join forces ability. When it attacks or blocks, any players may pay any amount of mana. Then, the total amount gives Mana-Charged Dragon +X/+0 until end of turn.

O.O

Did I read that right? Okay, if you think in the normal context it's pretty nice that you can be the hero by taking out an opponent and everyone else contributing to their downfall.

But I'm looking more at this being a splashable dragon, similar to Moltensteel Dragon in New Phyrexia.

You see, ANY amount of players may pay ANY amount of life, starting with you. One of the problems with Firebreathing-like abilities has been "But I've gotta pay Red to get the +1/+0!" Well, Mana-Charged Dragon changes that. If you're Red/Green, for example, guess what? You can now use those otherwise useless Llanowar Elves to help pump your dragon. I've gotta say, that's pretty darn nice. :)


That's all I have for today. There are a TON of spoilers, so feel free to check out MTGSalvation.com's Commander spoilers. M12 is starting to spoil at a pretty nice rate, so I'll probably do one more Commander preview update and call it a wrap and get ready for M12.

I hope you've all enjoyed some of these previews. Please leave comments and E-mails with feedback and I'll see what I can do to switch things up in the near future.

Thanks again for reading!

Wednesday, June 1, 2011

Commander Deck Reprint News: Sol Ring and Lightning Greaves!

This week MTGCommander.net is previewing some cards from the new Magic: The Gathering: Commander theme decks coming out in June.

Today, they and "the mothership" previewed 2 reprints. 1 goes into every Commander theme deck, while the other we're not sure how often it'll appear.

The card that will appear in every Commander theme deck?

SOL RING!

(image from WotC's Arcana for June 1st)


If you remember the From the Vault: Relics set from last year, you'll remember that this is the artwork used on that version of Sol Ring. Will the original drop in price? Most likely. But part of Commander/EDH is "pimping your deck", so either a From the Vault version or old Alpha/Beta/Unlimited/Revised versions could hold some value for being original art or foil (or in the case of the DCI Judge promo verison, both!).


The other card is one we're very familiar with but is about a $4-$5 Uncommon already...Lightning Greaves!

(preview image from MTGCommander.net forums)


These 2 are practically universal additions to a Commander deck if you've got these cards. Sol Ring is just a fast mana accelerator at best and a decent mana accelerator at worst.


Tomorrow I'll show a preview of a new Commander card...and a new Commander for those U/G decks. :)

Sunday, January 2, 2011

Commander Format for 1/15

We've got our first format for the new year!

On January 15th, if enough players want to, we'll do a Commander free-for-all. If we get agreement, we'll run it almost like a tournament. Entry fee would be $2, and I'd provide as many packs as $2 can provide. As usual, we'd then open all the packs and, starting with the winner, each person can pick one card out of the packs, rotating around the finishing order until all the cards are gone. (A system for doing this will be posted later in the week).

We'll follow the majority of the rules found on MTGCommander.net.

We are making a few changes, though:

1) Auto-Win and Auto-Loss cards not already on the banned list are banned. This includes, but is not limited to, cards like Door to Nothingness, Felidar Sovereign, and Mortal Combat. The key to this ban is if it lets a player win or makes a player lose by its own effect, it's banned.
  CLARIFICATION: Cards that give players Poison Counters and milling effects are still legal. Losing for having 10 Poison Counters is specifically written into the Comprehensive Rules as a win condition, as is losing because you can't draw a card.

2) Platinum Angel is banned.

3) We will follow normal Multiplayer mulligain and first-turn draw rules instead of the method described on MTGCommander.net. That is, everyone gets one free mulligain, and the player going first in the game gets to draw a card instead of skipping their first draw.



Why did we decide to go this route?

1) Auto-Win and Auto-Lose cards are no fun. EDH/Commander games are meant to go long. When someone can pull off an auto-win against everyone all at once, especially after just a few turns, it detracts from the fun of the format.

2) We've had problems with Platinum Angel in the past. You can't lose, and your opponents can't win, and usually when you pull her out you'll have some kind of backup. It's a local nuisance.

3) Normal multiplayer mulligain rules are just easier than what's in the EDH/Commander rules. That and it keeps things consistent no matter which multiplayer format we play.


NOTE: This is experimental. If more cards give us cause for concern, or if we want to try auto-win/auto-loss cards for example, we can amend our "house rules" to follow suit.


If you have any thoughts, suggestions, questions, etc., feel free to comment or E-mail me.

We hope you have enjoyed your New Year so far!

Sunday, December 26, 2010

Attempt at EDH/Commander Saturday

Hey guys!
  While it won't be a tournament format (at least, not yet), we're looking at doing a round of EDH/Commander games this Saturday (January 1st). If you need rules, go here: http://mtgcommander.net/rules.php

Enjoy building!

Tuesday, December 14, 2010

Commander Ban List and Rules Update: December 2010

(All information comes from MTGCommander.net)

With the upcoming release of Commander theme decks next year, the EDH Commander rules committee have made some rules changes that will impact deck construction on a few generals now and possibly open up some design space for Wizards of the Coast to work with in future sets. As well, they've gotten rid of a big Eldrazi-sized thorn in the Commander format's side.

BANNED LIST UPDATES
Emrakul, the Aeons Torn is now banned.

No more tentacle rape for you!

Emrakul was warping games. And apparently if you built your deck right, it could come out multiple times in a game. If your local group hadn't already banned Emrakul, here's the official update proclaiming "no more!".


RULES UPDATE: "COLOR IDENTITY"
Previous to this update, Commanders had to only have the colors of their mana cost. This meant cards like Bosh, Iron Golem or Thelon of Havenwood couldn't be used as Generals Commanders. The colors in their effects didn't match up with the colors (or lack thereof) in their mana costs.

Now, the "color identity" rule exists.

Along with a creature's mana cost, any costs and/or effects and/or any characteristic-defining abilities will determine the color(s) of a card (and more importantly, a Commander). (This does not include reminder text).

A few examples of potential Commanders this opens up: Memnarch; Bosh, Iron Golem; Thelon of Havenwood; Daughter of Autumn

You know you've always wanted to build around her as a Commander. Admit it!


If there are any other changes because of this rule, I'm oblivious since I don't keep up with EDH/Commander. If anyone out there has further implications of this rules change, feel free to post below.


Enjoy building your new Emrakul-free, "off-color" Commander decks! :)

Thursday, December 2, 2010

No More EDH...Kinda...2011's Casual Project Announced!

Well, another year comes and everyone wonders...what's going to be the multiplayer casual release this year?


Well...Let's say it's the first time I remember Wizards of the Coast doing 100-card preconstructed decks. (Not counting two-player releases like the Duel Deck series or Beatdown, etc.).

Let's also say it's a current casual favorite format.

Yes, it's EDH (Elder Dragon Highlander) Preconstructed Decks!


But...it's not EDH...kinda.

And they've got some nice surprises, like...

MTGCommander.net Preview


More details...after the jump!