Hey everyone!
I know it's taken me a good bit longer than I'd have liked to get a new blog post up. However, I'm hoping this one will open some dialog as to what we can do better at SMM.
Overall, I loved the Post-Release we had for M12. We had, what, 13 players? And I ran out of promos for the first time in ages! (Well, okay, I had 1 promo left over, but that's compared to having 5-10 promos from one event left. :) ).
I didn't hear anyone have any problems with how anything went except for some pairing issues late in the running. I apologize for that. It was the first weekend where I'd had a separate scorekeeper (Nathaniel) and we changed tournament systems mid-stream (from a single winner's/loser's bracket to having at least one loser's bracket per round). That caused a lot of confusion for Nathaniel and myself. We're thinking of keeping that system, but as time goes on I'm sure we'll have it more perfected so we can avoid future confusion.
I also enjoyed being able to sit back and enjoy the tournament for once! lol! I may separate out the rulings duties too so I'm doing most of my work on the front end of the tournament (gathering entry fees, making sure I've written down who all is in the tournament, prize management, etc.). I'm thinking of appointing 3 people to be judges with one stipulation: Those who judge cannot make rulings on their own match in progress. Would everyone be okay with this?
If you have any questions or comments about the M12 Post-Release or any other questions concerning policy, let me know. I'll try to get a policy document typed up and made available on Facebook (or E-mail for those who don't do Facebook) so we'll have a specified way to run tournaments.
I also want to ask you how can we keep attendance up? I know one way would be to do tournament formats that might interest most people who come around and may seem interesting for those who don't normally. This is where I need your help. If you have a tournament suggestion, feel free to post it here or E-mail me (CardGameNut@gmail.com) and I'll look over it. Just keep in mind you'll be the Tournament Organizer and Head Judge of that tournament (though I'll have booster packs to use for prizes, so you just need to let me know how many and in what assortment you want them in).
Again, any questions or comments, please leave them here or E-mail me. Thanks for reading, and we hope to see you Saturday! :)
Showing posts with label M12 Post-Release. Show all posts
Showing posts with label M12 Post-Release. Show all posts
Wednesday, August 3, 2011
Tuesday, July 19, 2011
ATTENTION: Change to Overtime Rules for M12 Post-Release AND ALL NON-SWISS EVENTS AT SMM
ATTENTION: I have a change to how the overtime rules will work for Saturday AND FOR NON-SWISS TOURNAMENTS at SMM.
As many players at SMM have raised a concern over fairness to certain decks over others with the overtime rules I have posted for the M12 Post-Release, the following will be the procedure for non-swiss events starting Saturday (NOTE: This I feel covers the vast majority of all cases we'll have crop up. All other scenarios brought up will be addressed at a later date as they come up, either in actual tournament scenarios or as "what if" questions):
Assume you're in your 5-turn overtime.
GAME 1 or GAME 3, CLEAR WINNER (a player has lost all their life, a player had tried to draw from an empty library, a player has 10 or more Poison counters, etc.): A Game win, thus a Match win, for the winner.
GAME 2, CLEAR WINNER: If the winner of Game 2 causes the Match to tie (1-1-0 for both players), go to a Sudden Death 3rd Game. Go to the first life change where one player ends up with a higher life total than the other. The player with the higher life points wins the Game and thus the Match.
GAME 1 or GAME 3, NO CLEAR WINNER AFTER 5 TURNS (neither player is at 0 life, a player isn't drawing from an empty library, etc.): Whoever is ahead on Life Points gets a Game win, thus the Match win. While Life Points normally aren't used to determine a game winner like this, since there MUST be a winner it's the only alternative to use.
GAME 2, NO CLEAR WINNER AFTER 5 TURNS: The game ends in a TIE. THEN, if that does not tie the match results, most of the time whoever won Game 1 will win the Match. If the MATCH ends in a tie because of the tie for Game 2, do a Sudden Death 3rd Game and go to the first life point change where one player ends up with higher life points than the other.
I'll also post reminders Friday. If you have any questions, comments, or concerns, feel free to post here or E-mail me.
Thanks for reading! We hope to see a lot of you for the M12 Post-Release Saturday! :)
As many players at SMM have raised a concern over fairness to certain decks over others with the overtime rules I have posted for the M12 Post-Release, the following will be the procedure for non-swiss events starting Saturday (NOTE: This I feel covers the vast majority of all cases we'll have crop up. All other scenarios brought up will be addressed at a later date as they come up, either in actual tournament scenarios or as "what if" questions):
Assume you're in your 5-turn overtime.
GAME 1 or GAME 3, CLEAR WINNER (a player has lost all their life, a player had tried to draw from an empty library, a player has 10 or more Poison counters, etc.): A Game win, thus a Match win, for the winner.
GAME 2, CLEAR WINNER: If the winner of Game 2 causes the Match to tie (1-1-0 for both players), go to a Sudden Death 3rd Game. Go to the first life change where one player ends up with a higher life total than the other. The player with the higher life points wins the Game and thus the Match.
GAME 1 or GAME 3, NO CLEAR WINNER AFTER 5 TURNS (neither player is at 0 life, a player isn't drawing from an empty library, etc.): Whoever is ahead on Life Points gets a Game win, thus the Match win. While Life Points normally aren't used to determine a game winner like this, since there MUST be a winner it's the only alternative to use.
GAME 2, NO CLEAR WINNER AFTER 5 TURNS: The game ends in a TIE. THEN, if that does not tie the match results, most of the time whoever won Game 1 will win the Match. If the MATCH ends in a tie because of the tie for Game 2, do a Sudden Death 3rd Game and go to the first life point change where one player ends up with higher life points than the other.
I'll also post reminders Friday. If you have any questions, comments, or concerns, feel free to post here or E-mail me.
Thanks for reading! We hope to see a lot of you for the M12 Post-Release Saturday! :)
Labels:
M12 Post-Release,
procedure,
tournament,
tournaments
Thursday, July 14, 2011
M12 Post-Release Next Saturday!
Hey guys!
M12 releases Friday, and with it we'll have new Planeswalkers, new combo cards, and some nice casual cards that'll be sure to keep us going with new ideas. :)
But it brings soething else with it too. We'll be holding our M12 Post-Release next Saturday!
M12 Post-Release Details
COST: $9
WHAT YOU GET: 3 packs of M12 with which to draft.
DRAFT FORMAT: At the start of each pack, write down any Rares/Foils you see in your packs. Then, on the first pack, pick a card and pass the remainder to the left. Keep doing this until you have 15 cards. Repeat the process for the second pack, but pass to the right. On the third pack, pass to the left.
PRIZES: The majority of our prizes will come from the Rares and Foils from the packs you draft with except your RESERVED CARD. Those cards you wrote down at the start of each pack? You may pick 1 (one) of those cards to keep free and clear of the prize pool. The remaining cards will go into the prize pool, along with an opening of 1-2 M12 boosters to put their contents into the prize pool. Then going in finishing order, anyone who did not reserve a card gets to pick 1 (one) card from the remainder until everyone has 1 (one) card. Then in full finishing order (so from the winner down to last place), everyone picks 1 (one) card from the pool at a time until either all cards or gone or no one wants any of the remaining cards.
-->PARTICIPATION CARD: I should be getting enough Bloodlord of Vaasgoths and Garruk's Hordes to give everyone one. HOWEVER, priority on the Bloodlords will go to those who did NOT make a Pre-Release event. Then, if any remain, they'll be the first given out until they run out and I'm forced to switch over to Garruk's Horde.
TOURNAMENT FORMAT: Winner's/Loser's Bracket to be decided after the first round (the bye, if it exists, goes into the winner's bracket), then single elimination from there on. 1st through the last placing in the winner's bracket will be played for in the Winner's Bracket, while the next highest available spot through last will come from the loser's bracket.
TIME: To be determined. We will try to start at 10:30, however we may start no later than 11:00 with announcements and a rules refresher, especially for new keywords and terminology. We'll try to aim for 10:30 start with announcements, no later than 10:45 to get everyone registered, sat down and ready to draft. If we start with announcements at 11:00, we'll go for 11:15 to start actually drafting. Deck building will take 30 minutes or until everyone's done, whichever is sooner.
DECK CONSTRUCTION: MINIMUM 40 cards, including any basic lands you decide to put into your deck from the community land pile.
ROUND TIME: 30 minutes for a best-of-3 match.
RULES QUESTIONS: I'll be the "head judge", with Nathaniel Bass and Andrew Neff being 2nd and 3rd on that list. If you ask Nathaniel or Andrew a rulings question and either they're not sure or you don't agree with them, feel free to ask me.
SCOREKEEPER: There's not much true "scorekeeping" except for who's where in the tournament structure. However, you'll report all your match records to Nathaniel Bass. He will keep track of who won during the rounds and will be in charge of setting up pairings for all the rounds per my procedures.
OVERTIME RULES: Should a match run over the allotted 30 minutes, here's the procedure we'll use:
1) Finish up whoever's turn you're currently on.
2) There will then be an additional 5 TOTAL turns starting with the start of the next turn.
3) Check life points at the end of the 5 turns if neither player has won before then.
a) Whoever is ahead on life points is the game winner. In Games 1 and 3, this determines the match winner. In game 2, if the match score is tied, go to a "sudden death" 3rd game. The first life change in the 3rd game determines the game, and thus match, winner.
c) Should a clear and decisive winner (ie: one player's life is 0 or less) come about in extra turns in Game 2 and the match becomes tied (both players have won 1 game and lost 1 game), a "sudden death" Game 3 is started. The first life total change determines the winner.
That SHOULD get everything of relevance. If you have any questions or comments, leave them here.
We hope to see you next Saturday!
M12 releases Friday, and with it we'll have new Planeswalkers, new combo cards, and some nice casual cards that'll be sure to keep us going with new ideas. :)
But it brings soething else with it too. We'll be holding our M12 Post-Release next Saturday!
M12 Post-Release Details
COST: $9
WHAT YOU GET: 3 packs of M12 with which to draft.
DRAFT FORMAT: At the start of each pack, write down any Rares/Foils you see in your packs. Then, on the first pack, pick a card and pass the remainder to the left. Keep doing this until you have 15 cards. Repeat the process for the second pack, but pass to the right. On the third pack, pass to the left.
PRIZES: The majority of our prizes will come from the Rares and Foils from the packs you draft with except your RESERVED CARD. Those cards you wrote down at the start of each pack? You may pick 1 (one) of those cards to keep free and clear of the prize pool. The remaining cards will go into the prize pool, along with an opening of 1-2 M12 boosters to put their contents into the prize pool. Then going in finishing order, anyone who did not reserve a card gets to pick 1 (one) card from the remainder until everyone has 1 (one) card. Then in full finishing order (so from the winner down to last place), everyone picks 1 (one) card from the pool at a time until either all cards or gone or no one wants any of the remaining cards.
-->PARTICIPATION CARD: I should be getting enough Bloodlord of Vaasgoths and Garruk's Hordes to give everyone one. HOWEVER, priority on the Bloodlords will go to those who did NOT make a Pre-Release event. Then, if any remain, they'll be the first given out until they run out and I'm forced to switch over to Garruk's Horde.
TOURNAMENT FORMAT: Winner's/Loser's Bracket to be decided after the first round (the bye, if it exists, goes into the winner's bracket), then single elimination from there on. 1st through the last placing in the winner's bracket will be played for in the Winner's Bracket, while the next highest available spot through last will come from the loser's bracket.
TIME: To be determined. We will try to start at 10:30, however we may start no later than 11:00 with announcements and a rules refresher, especially for new keywords and terminology. We'll try to aim for 10:30 start with announcements, no later than 10:45 to get everyone registered, sat down and ready to draft. If we start with announcements at 11:00, we'll go for 11:15 to start actually drafting. Deck building will take 30 minutes or until everyone's done, whichever is sooner.
DECK CONSTRUCTION: MINIMUM 40 cards, including any basic lands you decide to put into your deck from the community land pile.
ROUND TIME: 30 minutes for a best-of-3 match.
RULES QUESTIONS: I'll be the "head judge", with Nathaniel Bass and Andrew Neff being 2nd and 3rd on that list. If you ask Nathaniel or Andrew a rulings question and either they're not sure or you don't agree with them, feel free to ask me.
SCOREKEEPER: There's not much true "scorekeeping" except for who's where in the tournament structure. However, you'll report all your match records to Nathaniel Bass. He will keep track of who won during the rounds and will be in charge of setting up pairings for all the rounds per my procedures.
OVERTIME RULES: Should a match run over the allotted 30 minutes, here's the procedure we'll use:
1) Finish up whoever's turn you're currently on.
2) There will then be an additional 5 TOTAL turns starting with the start of the next turn.
3) Check life points at the end of the 5 turns if neither player has won before then.
a) Whoever is ahead on life points is the game winner. In Games 1 and 3, this determines the match winner. In game 2, if the match score is tied, go to a "sudden death" 3rd game. The first life change in the 3rd game determines the game, and thus match, winner.
c) Should a clear and decisive winner (ie: one player's life is 0 or less) come about in extra turns in Game 2 and the match becomes tied (both players have won 1 game and lost 1 game), a "sudden death" Game 3 is started. The first life total change determines the winner.
That SHOULD get everything of relevance. If you have any questions or comments, leave them here.
We hope to see you next Saturday!
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